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Currently all scripts and code are not properly namespaced and will pollute the global nameepsace. This is against best practice and can easily lead to name collisions. We should at the minimum put all NitorInc specific code under a NitorInc namespace.
In the future for better isolation, it may be better to put microgame specific code in their own child namespaces.
The text was updated successfully, but these errors were encountered:
Currently all scripts and code are not properly namespaced and will pollute the global nameepsace. This is against best practice and can easily lead to name collisions. We should at the minimum put all NitorInc specific code under a
NitorInc
namespace.In the future for better isolation, it may be better to put microgame specific code in their own child namespaces.
The text was updated successfully, but these errors were encountered: