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CHANGELOG_MODS_1.83.md

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Enigmatica2Expert 1.82a⟶Enigmatica2Expert 1.83

Updated

  • Greenhouse glass does not stack.
  • Black Quartz is now oredicted in recipes.
  • Fixed a crash in the booklet.

Current release 1.12.2-2.0.0-250

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sv_SE.lang Added (Tnxs Regnander)

Changed Shader version to be more compatible with MacOS (Tnxs Silly511)

1.12 bugfix build

https://botaniamod.net/changelog.php#r1-10-364-4-fake

Fixed compatibility with Better Portals

p.s. Ignore the odd build number. I no longer have Jenkins building 1.12 so the build number is incorrect.

Hello! This mod is still for Forge 1.12.2!

  • Internally rename whitelists to allowlists and blacklists to denylists. This makes the config options more consistent.
  • Internally rename "whitelist items" (what the heck are those) to "bypass keys".
  • (if baubles is present) Add a "Bauble bypass keys" concept, so you can create baubles that allow players to fly.
  • Add lots of new countermeasures. Hopefully this helps you deny things like jetpacks, without me having to add integration for every jetpack mod under the sun.
  • Butterfingers: periodically drop items matching a configurable list.
  • Greasy Armor: automatically unequip armor pieces matching a configurable list.
  • (if baubles is present) Greasy Baubles: automatically unequip Baubles matching a configurable list.
  • Improved compatibility with many mods

. Added more defaults to the blacklist

  • Improved compatibility on Sponge and other server architectures.

Hotfix/Critical Bugfix patch for a bug that was found a couple times but it took a long time to find out what the issue was.

NOTE: This affects every single pregenerator that I know of and that includes a lot of them.

So whats the problem:

A pregenerator loads a chunk makes sure that its fully generated then unloads it. (It loads extra chunks as needed for this specific chunk)

Now the default implementation is they load a 4x4 grid area.

There is a extra step that has to be done otherwise not strongly powered servers will have giant lag problems.

This extra step is lighting the chunks which only happens if a chunk is in the center of a 3x3 chunk area otherwise the step outright will be skipped.

This patch fixes this issue. By a newly designed pregenerator that accounts for this problem in the first place.

The pregenerator does basically work the same but has a new foundation so stability should be 95-99% instead of the 99% the 2.4.1 release has.

On top of that the pregnerator seems to have gotten a 10-20% pregen speed boost due to the new foundation logic.

Changelog:

Version 2.5.0:

  • Changed: Reworked the Entire Pregeneration logic to fix the "chunklighting" step missing.
  • Added: The Max Pregeneration radius got changed from 1000 to 25000 due to new Pregeneration Task "A LOT" taking less memory then 2.4.1 version. (Thanks 1.14-1.16)
  • Added/Fixed: Pregenerator now prepaires tasks offthread allowing for much larger tasks to be started without crashing. This also fixes the constant crashloop when the task was to big. (Thanks 1.14-1.16)
  • Changed: Tasks no longer skip chunks during runtime they are now skipped during task creation allowing for a more accurate pregen task size. (Thanks 1.14-1.16)
  • Fixed: Preview sees chunks now as they are being generated allowing for a much better view. (Think: TerrainOnly view got also now applied to fullgen view) (Thanks 1.14-1.16)
  • Changed: Preview Converts chunks now to PreviewChunks on the ServerThread. This should fix a lot of incompats with the Preview. (GT6 is now compatible with it confirmed)
  • Fixed: Bug with a Networking Packet for Deletion Tasks.
  • Added: Config to Delete Structure References during pregeneration to fight the memory leak.

Fix Peat Farm block not working if the config is set to not require power (specifically setting I:peat_farm=0 )

As always, don't forget to backup your world before updating!

Changes:

  • Remove NBT from ItemStack hashCodes

Improves performance CyclopsMC/IntegratedDynamics#940

Fix crash bug when world is null

You need either the main file or a selection of the "split" jars, not both!

Changelog (this build) / Changelog (all builds)

More fixes, see 67 for changelog

ElectroKill: Update to latest EnderIO (5.3.68+)

Jar built and provided by ElectroKill.

v1.20

  • Added French translation. (Thanks to b14st0)

v1.18

  • Improved configuration GUI.
  • Added a dedicated setting for disabling the HUD.
  • Changed default HUD info to "FPS only".

v1.17

  • Updated pl_PL.lang. (Thanks to Grreg21)
  • Fixed slider handle's texture was broken in the specific resource packs.
  • Fixed PAUSE key works unintentionally when the FPS Reducer is disabled.

v1.16

  • Added shortcut key to enter to idle mode manually. (PAUSE key by default)
  • Fixed slider's texture was broken in the specific resource packs.
  • Improved debug logs.

v1.15

  • Added Simplified Chinese translation. (Thanks to cutedobe)
  • Added Traditional Chinese translation. (Thanks to cutedobe)
  • Added Russian translation. (Thanks to agent_rby_)

v1.14.1

  • Fixed the crash when using OpenJ9.
  • Updated Polish translation. (Thanks to Grreg21)
  • Updated English lang file. (Thanks to Grreg21)

v1.14

  • Changed default settings: "Reudce FPS when inactive": OFF -> ON
  • Changed default settings: "Suppress sound when inactive": OFF -> ON
  • Changed default settings: suppressedVolume: 10 -> 20
  • Changed the function of "FPS Reducer" button. All suppression functions are now off.
  • Changed "Waiting Timer" can be OFF by moving the slider to the right end.
  • Added CPU usage information of client thread.
  • Added new settings related to CPU usage information. (cpuUsageThread, cpuUsageType)
  • Added new GUI for adjusting HUD layout.
  • Improved the accuracy of FPS information.
  • Added Polish translation. (Thanks to Grreg21)

v1.12.4

  • Fixed the issue to save the lowered fps and volume value to options.txt in certain situations.
  • Fixed the issue not to reduce FPS when the window is inactive after loading a world.

v1.12.2

  • SuppressSound feature has been effective even in the main menu.
  • Refactored some codes.

v1.12

  • Added player moving detection to avoid FPS reduction during riding and flying.
  • Changed left-bottom FPS indication way not to overlap a chat box.
  • Integrated the wating time sliders.

v1.10.3

  • Removed overhead due to debugging code.
  • Changed to get maxFPS from GameSettings class.

v1.10.2

  • Fixed a crash caused by NPE while checking key event.
  • Fixed a possibility of crash when player entity is null.

v1.10.1

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  • Added chat.replacetabnames config - LatvianModder

Changelog 4.1.1.34 (2021-01-23)

  • Backport the new energy transfer system from 1.16.5 to 1.12.2: including two-way buffering, enhancing GTEU transfer, it now can transfer almost infinite vols and amps as long as you can supply enough energy, but no more than the max voltage or amperage of machines can accept
  • Improvement: JEI animated recipe view and works with resource packs
  • Improvement: Flux Storage rendering will now have better performance
  • Improvement: More understandable tooltips for plugs and points
  • Balancing: Disable players to be charged by multiple networks
  • Minor: Cleanup code, update Forge to 2854, update to ForgeGradle 3

Changelog 4.0.15 (1.12.2)

  • Bug Fixed: Storage render glitch after reducing the capacity
  • Added: New tooltips for flux connectors
  • Added: Brazilian Portuguese pt_BR.lang (Focamacho)
  • Updated: zhCN.lang, ruRU.lang (Smollet777)

Changelog 4.0.14

  • Improvement: Recuded storage render lag
  • Improvement: Add back old flux recipe (in config)
  • Bug Fixed: Flux point can't transfer over 2^31-1 RF/t

Changelog 4.0.13

  • Added: Integration with OpenComputers
  • Added: Item blacklist with metadata

Changelog 4.0.12

  • Added: GUIs for Configurator & Admin Configurator
  • Added: Average Tick Statistic to Network Statistics tab for checking network performance.
  • Improvement: Super Admin, is now enabled inside the Admin Configurator's GUI
  • Improvement: Added config option to change the OP level required to activate Super Admin.
  • Improvement: Wireless Charging GUI is now more in-keeping with the network color theme.
  • Improvement: Some GUI Optimisations
  • Bug Fixed: Configurator copying priority settings incorrectly
  • Bug Fixed: Configurator not pasting settings Flux Storage

Changelog 4.0.11

  • Added: Integration with The One Probe - Configurable in the config
  • Added: Integration with JEI for showing flux recipe
  • Added: de_DE localization (Caaruzo)

Changelog 4.0.10

  • Improvement: Set limit and surge for flux storage
  • Improvement: New feedback when batch editing
  • Bug Fixed: A serious bug in server
  • Bug Fixed: Render glitch in statistics tab sometimes
  • Bug Fixed: Incorrect statistics data
  • Bug Fixed: Incorrect energy data in connections tab

Changelog 4.0.9

  • New: Animated chart for network statistics interface
  • New: Add back block blacklist with metadata
  • Improvement: Once again performance improvement
  • Improvement: Some GUI adjustments
  • Bug Fixed: Completely fixed GT transfer bugs
  • Bug Fixed: Not update client name cache after being edited

Changelog 4.0.8

  • New: Pages label button and can jump to hovered page directly
  • New & Improvement: More smart network members setting
  • Improvement: Keep old data file

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  • Added minor network optimization.
  • Added config option to change deflater compression strength.
  • Fixed model bug with client.smallModelConditions.

You need either the main file or a selection of the "split" jars, not both!

Changelog (this build) / Changelog (all builds)

More fixes, see 67 for changelog

  • Backported some stuff from 1.16.4
  • Added Forge Energy support codes
  • Removed Patreon capes since it was not used at all

1.1.10 (Final 1.12.2 Release)


! Fixed incorrect 33x steel scaffolding slabs to 30x (Silfryi)

! Fixed Distillation Tower fluid void bug. (Silfryi)

! Fixed Crude Oil duplication bugs [109 and 122 on flax' GitHub] (Silfryi)

! Fix multiblock inventory models so TEs render their default there. (Silfryi)

! Fix model loading log errors. (Silfryi)

! Fix some distillation tower model render issues. (Silfryi)

! Fixed Clipping model parts/z-fighting

  • Changed incorrect localization for biomedict blacklist to be "spawns in all biomes but [biome]" instead of "spawns in [biome] (Silfryi)
  • Distillation Tower output fluids more efficiently. (Silfryi)
  • Moved tower from TESR into blockmodel OBJ. (Silfryi)
  • Pumpjack Pipe to bedrock manual entry. (Silfryi)

1.1.9


! Update for GUI change in IE build 80

1.1.8


  • Finished CraftTweaker support for reservoirs, again thanks to Lanse505

~ Add config for autounlock of recipes

! Napalm correctly ignites in the chemthrower

! The recipe book no longer erroneously unlocks a recipe for 'air'

! Reverted change to fluid registration so IP can play nicer with other mods

! Fixed version number being '@VERSION@'

1.1.7


  • Added Napalm, created using Gasoline and Aluminum Grit
  • Added CraftTweaker support, thanks to Lanse505!

! Corrected resource amounts needed for the Distillation Tower in the Engineer's Manual

1.1.6


  • Added ability to have multiple solid item outputs from the Distillation Tower

~ Altered the Distillation Tower's texture slightly

! Alter Distillation Tower fluid routing behavior to make outputs easier to manage

1.1.5


~ Distillation Tower now requires scaffolding slabs instead of full-block scaffolding

! Fix rendering of Distillation Tower and Pumpjack in Engineer's Manual

! Fix potential crash related to FakePlayers and changing dimensions

! Fix crash related to Automatic Lubricator

! Fix graphical issues with Distillation Tower GUI

! Fix problems related to accessing the Distillation Tower and Pumpjack with other mod's pipes (ie Thermal Dynamics)

1.1.4


! Fix crash related to the Motorboat on newer versions of Immersive Engineering

~ Update Russian translation, thanks to lBlitzl!

1.1.3


  • Added Emergency Paddles for the Motorboat
  • Added config option to require pipes to Bedrock for pumpjacks (default off)

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  • The mob counter now ignores the nodespawn flag. This should make it more compatible with modded mobs

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.6.5 or higher.

Changes:

  • Remove priority from PartNetworkElement hashCode

Improves performance #940

Fixes:

  • Fix crash when reading entity hurt/death sound, Closes #946
  • Fix lighting and orientation of facades Closes #180

Fix the crash described here: SCLeoX/IntegratedNBT#5

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.4.0 or higher.

Changes:

  • Remove Tesla support

Fixes:

  • Fix player simulator sometimes duping items, Closes #205
  • Requires Industrial Foregoing (at least 1.12.0, recommended 1.12.13)
  • Requires GunpowderLib (at least 1.1)
  • Heavily nerfed Tinkers' Construct tool materials
  • Fixed Industrial Foregoing's Manual integration not loading in correctly, also made the text translatable
  • Enforced 1.12 resource pack format on the mod's assets
  • Massive code refactors and cleanups

Added integration(s):

  • Requested Feature(s)
  • CraftTweaker: Support for adding / removing Washing Factory, Fermentation Station and Fluid Sieving Machine recipes (Closes #50)
  • Climatic Biomes: Bioreactor entry for Pine Sapling (Closes #55)
  • Advent of Ascension: Straw drinking, Laser Drill entries, Bioreactor entries and Protein Reactor entries (Closes #56)
  • Newly added support for Tree Fluid Extractor entries, now supports 12 different mods:
  • EvilCraft
  • Forestry
  • Extra Utilities 2
  • Pam's HarvestCraft
  • Natura
  • Rustic
  • Biomes O' Plenty
  • Random Things
  • Thaumcraft
  • Bewitchment
  • Advent of Ascension
  • Climatic Biomes

Removed Integration(s):

  • Rustic: Plant Gatherer handler for Grapes (due to a bug in Industrial Foregoing seeing the Grape blocks as an air block, this has never worked and unfortunately cannot be fixed, closes #53)

Embers melting recipe now outputs extra ore

TechReborn module no longer throws exceptions

Removed Tinkers' Construct OreDictInit compat

Removed NuclearCraft OreDictInit nugget compat

  • Don't print a misleading crash report on failure to receive data from URL

Current release 1.12.2-0.4.2-83

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Merged pull requests on github.

Built at commit e7289f53eac64ceedeee10ae5994dfa5fc6edd20

Backported the ScrollItemScaling=1 setting for macOS users to make 1 mouse wheel tick = 1 item.

It's marked as Beta only so CurseForge doesn't show it at the top.

  • Support for changes in Mystical World.
  • Support for future changes in Roots 3.1.
  • Bowl-based stacking foods.
  • ListRandomItemWithPrice is more sensitive to output stack size.

This is almost certainly the final pre-overhaul version for 1.12.2.

  • Fixed GTCE recipe integration conflicting with base GTCE recipes
  • Fixed crash when Gregicality is installed
  • Added molten steel in case other mods that add it aren't installed
  • Hopefully fixed TiC smeltery recipes not being removable via CraftTweaker
  • Fixed various feral ghoul rendering glitches
  • Fixed player radiation being reset on leaving the End
  • Fixed radiation-related crash with Cubic Chunks installed
  • Fixed fluids in GUIs not being coloured correctly
  • Fixed remaining fuel time counter not taking fuel use rate config into account
  • Updated Forge
  • Moved to an unofficial fork of ForgeGradle 2.3 [thanks to DStrand1!]
  • Various other minor fixes, changes and refactors
  • Possible other things that I have forgotten

Fix package extension dropping as items when loading a world connected to a secured AE system

1.12 hotfix brought to you by Hubry

  • Backport: Subcategories are now listed on the right side when there are no pages in the current category
  • Backport: Fix >4 subcategories overlapping on the left side
  • Force sending some advancements that Triumph prevents from being synced

Fixed issue where compiling with Java 11 would cause some users to crash

Normal and elytra movement speed limits can now be configured when Ice and Fire is installed.

This update contains an important security, it is highly recommended that all users update.

    • added candle levers
  • Fixed Galacticraft ore support in the block module.
  • Resolve sync issue of Smart Output.
  • Improve the performance of Smart Output. (For more details: Issue #98)

Added support for Mekanism PRC and Crystallizer.

Simplify RecipeBook fixing code, now using vanilla code instead of some reflection hacks.

Fixed keepOneEntry blacklists implementation.

Added two config options "keepOneEntryDisableHideFromJEI" and "autoHideInJEIItemBlackList".

Added support for Forestry's Squeezer extra output.

Fixed a bug with CraftTweaker integration which caused kinds to be detected incorrectly.

Improved the code for CrafTweaker created recipes so they have proper shape now.

Fixed a bug with the IE crusher duplication removal which caused some recipes to be removed accidentally.

Bugs fixed:

  • [#72] Some Chisel patterns not working correctly.

No changelog available.

Tried to fix jetpack crash.

If this crashes, just use a previous build I suppose.

Removed

Generated using ChangelogGenerator 2.0.0-pre10.