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Right now the custom stage used by this plugin is set for after CoreStage::Update. For my game, I have to update some lines in CoreStage::PostUpdate after transform propagation. This causes the lines meshes to be one frame behind. I would like to make the custom stage placement configurable. I wouldn't want to change the existing interface for the plugin but I would like to add an alternative plugin which allows you to configure which stage to place the Shape stage after.
The text was updated successfully, but these errors were encountered:
This seems to no longer be and issue on master. There is no more custom stage and instead meshes are updated after global transforms are updated in CoreStage::PostUpdate. This allowed me to place a system before meshes where updated but after global transforms are updated.
Right now the custom stage used by this plugin is set for after
CoreStage::Update
. For my game, I have to update some lines inCoreStage::PostUpdate
after transform propagation. This causes the lines meshes to be one frame behind. I would like to make the custom stage placement configurable. I wouldn't want to change the existing interface for the plugin but I would like to add an alternative plugin which allows you to configure which stage to place theShape
stage after.The text was updated successfully, but these errors were encountered: