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STFDefinitions.h
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/*
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __STF_DEFINITIONS_H__
#define __STF_DEFINITIONS_H__
#define STF_PI 3.14159265359
// Filter types
#define STF_FILTER_TYPE_POINT 0
#define STF_FILTER_TYPE_LINEAR 1
#define STF_FILTER_TYPE_CUBIC 2
#define STF_FILTER_TYPE_GAUSSIAN 3
// Mip-Level overrides and bias
#define STF_MIP_VALUE_MODE_NONE 0
#define STF_MIP_VALUE_MODE_MIP_LEVEL 1
#define STF_MIP_VALUE_MODE_MIP_BIAS 2
// Magnification strategies
#define STF_MAGNIFICATION_METHOD_NONE 0
#define STF_MAGNIFICATION_METHOD_2x2_QUAD 1
#define STF_MAGNIFICATION_METHOD_2x2_FINE 2
#define STF_MAGNIFICATION_METHOD_2x2_FINE_TEMPORAL 3 // Require FrameIndex to be set on the STFSamplerState
#define STF_MAGNIFICATION_METHOD_3x3_FINE_ALU 4
#define STF_MAGNIFICATION_METHOD_3x3_FINE_LUT 5
#define STF_MAGNIFICATION_METHOD_4x4_FINE 6
#define STF_WAVE_READ_SAMPLES_PER_PIXEL 8
// No anisotropy
#define STF_ANISO_LOD_METHOD_NONE 0
// The method described in the STF paper
#define STF_ANISO_LOD_METHOD_DEFAULT 1
// Texture addressing modes - the values match D3D12
#define STF_ADDRESS_MODE_WRAP 1
#define STF_ADDRESS_MODE_MIRROR 2
#define STF_ADDRESS_MODE_CLAMP 3
#define STF_ADDRESS_MODE_BORDER 4
#define STF_ADDRESS_MODE_MIRROR_ONCE 5
// Shader stages
#define STF_SHADER_STAGE_PIXEL 1
#define STF_SHADER_STAGE_VERTEX 2
#define STF_SHADER_STAGE_GEOMETRY 3
#define STF_SHADER_STAGE_HULL 4
#define STF_SHADER_STAGE_DOMAIN 5
#define STF_SHADER_STAGE_COMPUTE 6
#define STF_SHADER_STAGE_AMPLIFICATION 7
#define STF_SHADER_STAGE_MESH 8
#define STF_SHADER_STAGE_LIBRARY 9
#endif // #ifndef __STF_DEFINITIONS_H__