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BloonType Targeting Filters and Custom Bloons #22

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EpicGamer200245 opened this issue Jun 14, 2023 · 3 comments
Open

BloonType Targeting Filters and Custom Bloons #22

EpicGamer200245 opened this issue Jun 14, 2023 · 3 comments
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bug Something isn't working help wanted Extra attention is needed

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@EpicGamer200245
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When targeting filters are used and include bloon types, custom bloons are also included when they are not on the list. You are able to exclude the custom bloon, but you still have to change vanilla towers.

@DisabledMallis
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What exactly should the expected behavior be?

@EpicGamer200245
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The targeting filter should only be including the bloons that are in the included list and not custom bloons that aren't in that list, for example the glue gunner's targeting filter is:

"TargetingFilter": { "Exclude" : { "StatusEffect": [ "Glue" ], }, "Include" : { "BloonType" : [ "Red", "Blue", "Green", "Yellow", "Pink", "Black", "White", "Lead", "Zebra", "Rainbow", "Ceramic", "Golden" ] } },

If the custom bloon isn't in that list then the glue gunner shouldn't be shooting at it, but it still does.

@DisabledMallis
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I have a feeling this issue is related to how custom IDs for bloons and such are injected... might be a while before I know enough about this to be able to fix it. I don't have a lot of information on what exactly is going on with target filters

@DisabledMallis DisabledMallis added bug Something isn't working help wanted Extra attention is needed labels Jan 1, 2024
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