Replies: 7 comments
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Thanks for collecting this all into one document; it makes more sense to me know. A couple of questions:
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@glemieux , Re 1: exactly, we don't have cross gridcell seed dispersal, but when we do, we need to make sure that seed mass does make its way to all columns in the correct proportions (not just FATES) Re 2: I've been thinking about this too. The more I think of it, if a FATES site becomes decactivated, it is because it does not represent any fraction of the land. At that point, there is no point to maintaining any biomass pools. (we do need to hold a token patch that holds all the area, just so the land model's weighting system has something to count) The reason for this, is that when we reactivate the patch (due to various potential reasons), we will be re-initializing the litter biomass in that site based on whatever column is now donating area to it. So there is no need to remember anything in FATES during deactivation. |
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Hmmm, I may need to chat face to face about this sometime. Am I misunderstanding the patch you mention in slide 8? I assumed it is basically a placeholder for some fraction of the original forest biomass that is "locked up" in a litter pool that can't be accessed (maybe because it hasn't been transported off site). This is what originally got me thinking since the biomass on the deactivated site in real-world terms may actually be there, but depending on the transition type the state of the litter might change over time. For example, an urban development may displace a large fraction of the biomass as litter somewhere else, but land flooded for a dam might just bury it. |
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I'm replying to this 2-year-old issue simply because it caught my eye when skimming through https://github.com/NGEET/fates/projects/2 . In CTSM (and maybe ELM unless they have changed the original dynamic landunit implementation in this respect), it is important to distinguish between two things that are related but separate: (1) what is the current area of the natural vegetation landunit?; (2) is the natural vegetation landunit active? Currently in CTSM, we always treat the natural vegetated landunit as active, even if it currently has 0 area. This has a few implications:
The reasons for this current operation are:
The tl;dr is: although we might change this in the future, currently you don't need to worry about activation / deactivation of a FATES-owned landunit, at least in CTSM. However, you do need to be able to gracefully handle a zero-area FATES-owned landunit equivalently to a non-zero-area landunit. |
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just noting some recent discussion on this topic is in #936. |
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This might be of interest. |
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I'm using this OSF.io project to organize some of the materials (mostly google documents) associated with this project: https://osf.io/kwaf2/ |
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Background: The land-models that drive FATES, are concerned with more than just natural vegetation. Therefore, we need enable FATES to interact with the land-models, such that it does the appropriate thing when the land-model dictates that there is no space for natural vegetation, some space for natural vegetation, or that this status has changed.
Here are some of my thoughts on this:
https://docs.google.com/presentation/d/1nXpdWxlzIK31XEC0zQAs2MPi175ttXr0gpj-g3kJjI8/edit?usp=sharing
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