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PointerTracker.js
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PointerTracker.js
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import { Vector2 } from 'three';
const _vec = new Vector2();
const _vec2 = new Vector2();
export class PointerTracker {
constructor() {
this.domElement = null;
this.buttons = 0;
this.pointerType = null;
this.pointerOrder = [];
this.previousPositions = {};
this.pointerPositions = {};
this.startPositions = {};
this.pointerSetThisFrame = {};
this.hoverPosition = new Vector2();
this.hoverSet = false;
}
reset() {
this.buttons = 0;
this.pointerType = null;
this.pointerOrder = [];
this.previousPositions = {};
this.pointerPositions = {};
this.startPositions = {};
this.pointerSetThisFrame = {};
this.hoverPosition = new Vector2();
this.hoverSet = false;
}
// The pointers can be set multiple times per frame so track whether the pointer has
// been set this frame or not so we don't overwrite the previous position and lose information
// about pointer movement
updateFrame() {
const { previousPositions, pointerPositions } = this;
for ( const id in pointerPositions ) {
previousPositions[ id ].copy( pointerPositions[ id ] );
}
}
setHoverEvent( e ) {
if ( e.pointerType === 'mouse' || e.type === 'wheel' ) {
this.getAdjustedPointer( e, this.hoverPosition );
this.hoverSet = true;
}
}
getLatestPoint( target ) {
if ( this.pointerType !== null ) {
this.getCenterPoint( target );
return target;
} else if ( this.hoverSet ) {
target.copy( this.hoverPosition );
return target;
} else {
return null;
}
}
// get the pointer position in the coordinate system of the target element
getAdjustedPointer( e, target ) {
const domRef = this.domElement ? this.domElement : e.target;
const rect = domRef.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
target.set( x, y );
}
addPointer( e ) {
const id = e.pointerId;
const position = new Vector2();
this.getAdjustedPointer( e, position );
this.pointerOrder.push( id );
this.pointerPositions[ id ] = position;
this.previousPositions[ id ] = position.clone();
this.startPositions[ id ] = position.clone();
if ( this.getPointerCount() === 1 ) {
this.pointerType = e.pointerType;
this.buttons = e.buttons;
}
}
updatePointer( e ) {
const id = e.pointerId;
if ( ! ( id in this.pointerPositions ) ) {
return false;
}
this.getAdjustedPointer( e, this.pointerPositions[ id ] );
return true;
}
deletePointer( e ) {
const id = e.pointerId;
const pointerOrder = this.pointerOrder;
pointerOrder.splice( pointerOrder.indexOf( id ), 1 );
delete this.pointerPositions[ id ];
delete this.previousPositions[ id ];
delete this.startPositions[ id ];
if ( this.getPointerCount.length === 0 ) {
this.buttons = 0;
this.pointerType = null;
}
}
getPointerCount() {
return this.pointerOrder.length;
}
getCenterPoint( target, pointerPositions = this.pointerPositions ) {
const pointerOrder = this.pointerOrder;
if ( this.getPointerCount() === 1 || this.getPointerType() === 'mouse' ) {
const id = pointerOrder[ 0 ];
target.copy( pointerPositions[ id ] );
return target;
} else if ( this.getPointerCount() === 2 ) {
const id0 = this.pointerOrder[ 0 ];
const id1 = this.pointerOrder[ 1 ];
const p0 = pointerPositions[ id0 ];
const p1 = pointerPositions[ id1 ];
target.addVectors( p0, p1 ).multiplyScalar( 0.5 );
return target;
}
return null;
}
getPreviousCenterPoint( target ) {
return this.getCenterPoint( target, this.previousPositions );
}
getStartCenterPoint( target ) {
return this.getCenterPoint( target, this.startPositions );
}
getMoveDistance() {
this.getCenterPoint( _vec );
this.getPreviousCenterPoint( _vec2 );
return _vec.sub( _vec2 ).length();
}
getTouchPointerDistance( pointerPositions = this.pointerPositions ) {
if ( this.getPointerCount() <= 1 || this.getPointerType() === 'mouse' ) {
return 0;
}
const { pointerOrder } = this;
const id0 = pointerOrder[ 0 ];
const id1 = pointerOrder[ 1 ];
const p0 = pointerPositions[ id0 ];
const p1 = pointerPositions[ id1 ];
return p0.distanceTo( p1 );
}
getPreviousTouchPointerDistance() {
return this.getTouchPointerDistance( this.previousPositions );
}
getStartTouchPointerDistance() {
return this.getTouchPointerDistance( this.startPositions );
}
getPointerType() {
return this.pointerType;
}
isPointerTouch() {
return this.getPointerType() === 'touch';
}
getPointerButtons() {
return this.buttons;
}
isLeftClicked() {
return Boolean( this.buttons & 1 );
}
isRightClicked() {
return Boolean( this.buttons & 2 );
}
}