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qgoodgamechat.h
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#ifndef QGOODGAMECHAT_H
#define QGOODGAMECHAT_H
#include <QMap>
#include "qchatservice.h"
class QNetworkAccessManager;
class QWebSocket;
class QGoodGameChat: public QChatService
{
Q_OBJECT
public:
explicit QGoodGameChat( QObject *parent = 0 );
virtual ~QGoodGameChat();
protected:
virtual void timerEvent( QTimerEvent * );
private:
void loadSettings();
void getSmiles();
void getChannelInfo();
void connectToWebClient();
void getStatistic();
QString insertSmiles( const QString &message ) const;
public slots:
virtual void connect();
virtual void disconnect();
virtual void reconnect();
void changeUseAnimatedSmiles( bool use );
private slots:
void onChannelInfoLoaded();
void onChannelInfoLoadError();
void onSmilesLoaded();
void onSmilesLoadError();
void onTextMessageRecieved( const QString &message );
void onWebSocketError();
void onStatisticLoaded();
void onStatisticLoadError();
void onPong( quint64 elapsedTime, const QByteArray &payload );
private:
QNetworkAccessManager * nam_;
QWebSocket *socket_;
QString channelName_;
//QString token_;
QString channelId_;
int lastTimeStamp_;
QMap< QString, QString >smiles_;
QMap< QString, QString >animatedSmiles_;
int saveConnectionTimerId_;
int reconnectTimerId_;
int saveConnectionInterval_;
int reconnectInterval_;
int statisticTimerId_;
int statisticTimerInterval_;
bool useAnimatedSmiles_;
};
#endif // QGOODGAMECHAT_H