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colorGame.js
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colorGame.js
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var numSquares = 6 ;
var colors ;
var pickedColor ;
var squares = document.querySelectorAll(".square");
var colorDisplay = document.getElementById("colorDisplay");
var displayMessage = document.getElementById("message");
var resetBtn = document.getElementById("reset");
var modeButtons = document.querySelectorAll(".mode");
var h1 = document.querySelector("h1");
init();
function init(){
reset();
setUpModeButtons();
setUpSquares();
resetBtn.addEventListener("click",function(){
reset();
});
}
function setUpSquares(){
for(var i = 0; i < squares.length ; i++)
{
//add click listeners to squares
squares[i].addEventListener("click",function()
{
//grab color of clicked square
var clickedColor = this.style.backgroundColor;
//compare color to picked color
if(clickedColor === pickedColor)
{
displayMessage.textContent = "Correct!";
changeColor(clickedColor);
reset.textContent = "Play Again?";
h1.style.backgroundColor = clickedColor ;
}else{
this.style.backgroundColor = "#232323";
displayMessage.textContent = "Try Again";
}
})
}
}
function setUpModeButtons(){
for(var i = 0 ;i < modeButtons.length ; i++)
{
modeButtons[i].addEventListener("click" , function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
if(this.textContent === "Easy")
{
numSquares = 3;
}else{
numSquares = 6;
}
reset();
})
}
}
function reset() {
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor ;
for(var i = 0 ; i < squares.length; i++)
{
if(colors[i])
{
squares[i].style.display = "block";
squares[i].style.backgroundColor = colors[i];
}else{
squares[i].style.display = "none";
}
}
this.textContent = "New Colors";
displayMessage.textContent = "";
h1.style.backgroundColor = "steelblue";
}
function changeColor(color){
for(var i = 0 ; i < squares.length ; i++)
{
squares[i].style.backgroundColor = color ;
}
}
function pickColor() {
var index = Math.floor(Math.random()*colors.length);
return colors[index];
}
function generateRandomColors(noOfColors) {
var arr = [];
for(var i = 0 ; i< noOfColors ; i++)
{
arr[i] = randomColor();
}
return arr;
}
function randomColor(){
var r = (Math.floor(Math.random()*256));
var g = (Math.floor(Math.random()*256));
var b = (Math.floor(Math.random()*256));
return "rgb(" + r + ", " + g +", " + b +")";
}