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Add Free-Flight control behaviour to navigate the scene #125
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see #157 (comment):
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pasting conversation here (from PR #157) for posterity:
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for those following this issue: it's issue #113 that covers the upgrade of |
@delapuente you're assigned this (but I know that was by @caseyyee a few weeks ago). did you want to still work on this? I can work on it, if you don't have bandwidth. |
perhaps I didn't see the discussion. this issue was previously for First-Person-Shooter controls. are there advantages to Free-Flight instead? just anecdotally, in my experience, a good percentage of Unity games have FPS-only controls. are we opting to not provide FPS default control schemes? or we just want to do Free-Flight controls first? just was curious about the pros, cons, and rationale. thanks! |
@delapuente: in particular, I was expecting FPS controls like this https://threejs.org/examples/misc_controls_pointerlock.html - thoughts? |
If updating the polyfill #49 , this is mandatory.
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