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I've heard of this happening before, so thanks for reminding me to look into it. The wormholes come from the warp module, which was bundled with the 2.0.0 release.
Internally, the game treats the trading posts just like any other ships. There seems to be code present here already that should prevent stations from being teleported, so I'll need to investigate why that isn't working.
I think I've fixed this in DestinationSol/warp@e4b3f91. The gravitational pull was being unintentionally applied regardless of what kind of ship was targeted.
Sorry. I should clarify that the Steam release is from July 2020. There hasn't been a release of the game since then. What I intended to say before was that the issue should have been fixed in the latest code. That code hasn't made it into a release yet. I'm hoping to help get another release out this year but I can't promise anything.
For more context, I did try and post something on Steam here that explains the current situation with the game.
What you were trying to do
Land on a trading outpost
What actually happened
A wormhole passed through the trading post, picked it up, and dragged it away from the planet.
How to reproduce
Log details and game version
Latest Steam Release
Computer details
Using arch linux, kernel 5.17.5-arch1-1, running game with the steam runtime
sol.log.txt
Screenshots:
https://cyborgtrees.com/files/bug1.png
https://cyborgtrees.com/files/bug.png
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