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TheCloudGame.ino
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/*
The Cloud Game
by Move38
design by: Daniel King, Jude Pinto
development by: Jonathan Bobrow
Press a Blink to switch on or off, also switches neighbors.
Turn all Blinks on to win.
Triple-click to reset.
*/
#define MAX_DISTANCE 24 // this can be a maximum of 60... Note: the larger this is, the longer the win takes to resolve
/*
COMMUNICATION VARIABLES
*/
#define FLIP MAX_DISTANCE + 1
#define RESET MAX_DISTANCE + 2
#define ACK MAX_DISTANCE + 3
byte myCommState = MAX_DISTANCE;
bool isOn = false;
bool wasClicked = false;
bool shouldReturn = false;
bool flipReceived = false;
byte flipFace = FACE_COUNT;
Timer resetTimer;
#define RESET_DURATION 500
Timer slowTimer;
#define DELAY 500
bool firstFromWake = false;
/*
WIN CONDITION ANIMATION VARIABLES
*/
//Sun Spot Values
byte sunSpot_hue = 30;
Timer sunSpotTimer;
Timer sunSpotDelayTimer;
byte sunspotFace = FACE_COUNT;
uint32_t timeOfWinCondition = 0;
#define WIN_ANI_STAGE_1_DURATION 1000
#define WIN_ANI_STAGE_2_DURATION 1000
#define WIN_ANI_STAGE_3_DURATION 1000
#define SUNSPOT_DURATION 1000
#define END_STAGE_1 WIN_ANI_STAGE_1_DURATION
#define START_STAGE_2 WIN_ANI_STAGE_1_DURATION
#define END_STAGE_2 WIN_ANI_STAGE_1_DURATION + WIN_ANI_STAGE_2_DURATION
#define START_STAGE_3 WIN_ANI_STAGE_1_DURATION + WIN_ANI_STAGE_2_DURATION
#define END_STAGE_3 WIN_ANI_STAGE_1_DURATION + WIN_ANI_STAGE_2_DURATION + WIN_ANI_STAGE_3_DURATION
byte lightningFrame;
byte lightningFrames[17] = {128, 96, 64, 96, 192, 128, 96, 108, 128, 100, 80, 255, 200, 96, 64, 96, 32 };
void setup() {
// nothing to do here
randomize();
}
void loop() {
// if (slowTimer.isExpired()) {
// slowTimer.set(DELAY);
/*
INPUTS
*/
// dump input from wake
if (hasWoken()) {
firstFromWake = true;
}
if ( buttonReleased() && firstFromWake )
{
buttonSingleClicked();
firstFromWake = false;
}
if ( buttonSingleClicked() ) {
// flip
wasClicked = true;
}
if ( buttonMultiClicked() ) {
// reset
resetTimer.set(RESET_DURATION);
isOn = false;
}
/*
NEIGHBOR INTERACTIONS
*/
// propogate inverse of distance from OFF blink
byte inverseDistanceFromOff = 0;
// if it is not on, then we are the OFF blink, and the inverse distance is MAX_DISTANCE
if (!isOn) {
inverseDistanceFromOff = MAX_DISTANCE;
}
// now search neighbors for closest to OFF blink
FOREACH_FACE(f) {
if (!isValueReceivedOnFaceExpired(f)) {
byte neighborVal = getLastValueReceivedOnFace(f);
// handle neighbor message if it is NOT in the distance range
// handle flip
if ( neighborVal == FLIP ) {
// catch case of 2 or more adjacent pieces pressed at the same time
if ( myCommState == FLIP ) {
myCommState = MAX_DISTANCE;
flipFace = FACE_COUNT;
wasClicked = false;
}
else {
myCommState = ACK;
flipReceived = true;
flipFace = f;
break; // get out of this for loop
}
}
else if ( neighborVal != FLIP && flipFace == f ) {
if ( flipReceived ) {
isOn = !isOn;
myCommState = MAX_DISTANCE;
flipReceived = false;
flipFace = FACE_COUNT;
break; // get out of this for loop
}
// done receiving
}
if ( neighborVal == RESET ) {
if ( resetTimer.isExpired() ) {
resetTimer.set( RESET_DURATION );
isOn = false;
break; // get out of this for loop
}
}
if ( neighborVal <= MAX_DISTANCE && neighborVal >= inverseDistanceFromOff ) {
if (neighborVal > 0) {
inverseDistanceFromOff = neighborVal - 1;
}
else {
inverseDistanceFromOff = neighborVal;
}
myCommState = inverseDistanceFromOff;
}
}
}
if ( wasClicked ) {
if ( areAllNeighbors( ACK ) ) {
myCommState = ACK;
wasClicked = false;
shouldReturn = true;
isOn = !isOn;
}
else {
myCommState = FLIP;
}
}
if ( shouldReturn ) {
if ( !areAnyNeighbors( ACK ) ) {
shouldReturn = false;
myCommState = MAX_DISTANCE;
}
}
if ( !resetTimer.isExpired() ) {
if ( resetTimer.getRemaining() > RESET_DURATION / 2 ) {
myCommState = RESET;
}
else {
myCommState = MAX_DISTANCE;
// Reset variables
wasClicked = false;
shouldReturn = false;
flipReceived = false;
flipFace = FACE_COUNT;
}
}
/*
COMMUNICATE
*/
setValueSentOnAllFaces(myCommState);
/*
DISPLAY
*/
if ( isOn ) {
setColor(WHITE);
}
else {
byte groupAbri = 64 + sin8_C( millis() / 8 ) / 4;
byte groupBbri = 64 + sin8_C( 128 + (millis() / 8) ) / 4;
setColorOnFace(makeColorHSB(160, 255, groupAbri), 0);
setColorOnFace(makeColorHSB(160, 255, groupBbri), 1);
setColorOnFace(makeColorHSB(160, 255, groupAbri), 2);
setColorOnFace(makeColorHSB(160, 255, groupBbri), 3);
setColorOnFace(makeColorHSB(160, 255, groupAbri), 4);
setColorOnFace(makeColorHSB(160, 255, groupBbri), 5);
}
if ( myCommState == 0 ) {
displayWin();
}
else {
timeOfWinCondition = millis();
lightningFrame = 0;
}
if ( !resetTimer.isExpired() ) {
// display reset
if (resetTimer.getRemaining() > RESET_DURATION / 2) {
setColor( dim( WHITE, map(resetTimer.getRemaining(), RESET_DURATION / 2, RESET_DURATION, 0, 255) ) );
}
else {
setColor( makeColorHSB(160, 255, (96 - map(resetTimer.getRemaining(), 0, RESET_DURATION / 2, 0, 96) ) ) );
}
}
/*
DEBUG DISPLAY
*/
// switch ( myCommState ) {
// case FLIP: setColorOnFace( BLUE, 0 ); break;
// case ACK: setColorOnFace( GREEN, 0 ); break;
// case RESET: setColorOnFace( RED, 0 ); break;
// default: setColorOnFace( YELLOW, 0); break;
// }
// }
}
bool areAllNeighbors(byte val) {
FOREACH_FACE(f) {
if ( !isValueReceivedOnFaceExpired(f) ) {
if ( getLastValueReceivedOnFace(f) != val ) {
// found one that doesn't match
return false;
}
}
}
// looks like all connected are the val
return true;
}
bool areAnyNeighbors(byte val) {
FOREACH_FACE(f) {
if ( !isValueReceivedOnFaceExpired(f) ) {
if ( getLastValueReceivedOnFace(f) == val ) {
// found one that matches
return true;
}
}
}
// looks like all connected are NOT the val
return false;
}
/*
WIN ANIMATION
*/
void displayWin() {
uint32_t timeSinceWin = millis() - timeOfWinCondition;
// Stage 1 - fade down
if ( timeSinceWin < END_STAGE_1 ) {
byte bri = 255 - map(timeSinceWin, 0, WIN_ANI_STAGE_1_DURATION, 0, 255);
setColor(dim(WHITE, bri));
}
// Stage 2 - fade up border
else if ( timeSinceWin >= START_STAGE_2 && timeSinceWin < END_STAGE_2 ) {
setColor(OFF);
FOREACH_FACE(f) {
if (isValueReceivedOnFaceExpired(f)) { // only the borders
byte bri = map(timeSinceWin, START_STAGE_2, END_STAGE_2, 0, 255);
setColorOnFace(dim(WHITE, bri), f);
}
}
}
// Stage 3 - fade up center
else if ( timeSinceWin >= START_STAGE_3 && timeSinceWin < END_STAGE_3 ) {
setColor(OFF);
FOREACH_FACE(f) {
if (isValueReceivedOnFaceExpired(f)) { // only the borders
setColorOnFace(WHITE, f);
}
else {
byte bri = map(timeSinceWin, START_STAGE_3, END_STAGE_3, 0, 255);
setColorOnFace(makeColorHSB(160, 255, bri), f);
}
}
}
// Stage 4 - loop the center sun spots
else {
setColor(OFF);
// choose sun spot location
if (sunSpotTimer.isExpired()) {
if (sunSpotDelayTimer.isExpired()) {
uint16_t delayTime = 1000 + random(3000);
sunSpotDelayTimer.set(delayTime);
sunspotFace = random(5);
sunSpotTimer.set(SUNSPOT_DURATION);
}
}
FOREACH_FACE(f) {
if (isValueReceivedOnFaceExpired(f)) { // only the borders
setColorOnFace(WHITE, f);
}
else {
// sunspots here
if ( !sunSpotTimer.isExpired() && sunspotFace == f) {
byte hue, sat, bri;
if ( sunSpotTimer.getRemaining() > SUNSPOT_DURATION / 2 ) {
hue = sunSpot_hue;
sat = 0;//map( sunSpotTimer.getRemaining(), SUNSPOT_DURATION / 2, SUNSPOT_DURATION, 0, 255);
bri = map( sunSpotTimer.getRemaining(), SUNSPOT_DURATION / 2, SUNSPOT_DURATION, 0, 255);
}
else {
hue = 160;
sat = 255 - map( sunSpotTimer.getRemaining(), 0, SUNSPOT_DURATION / 2, 0, 255);
bri = 255 - map( sunSpotTimer.getRemaining(), 0, SUNSPOT_DURATION / 2, 0, 255);
}
setColorOnFace( makeColorHSB(hue, sat, bri), f); //sunspot burst
}
else {
setColorOnFace( makeColorHSB(160, 255, 255), f); // sky color
}
}
}
}
}