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Something I find myself wanting is more dynamic control of the SFlowGraphNode from the UFlowNode without having to make more SFlowGraphNodes
Locally i've made changes to allow the UFlowNode to optionally set a node width override, add an icon, and allow wordwrap on the title text.
Are these the types of things y'all would consider worth taking? Or should I live with these as local plugin changes to just keep track of in the future.
The text was updated successfully, but these errors were encountered:
As a rule, I wouldn't add a particular change like "node width" used very rarely, but expanding the codebase a bit, adding maintenance time, etc. Especially, if this would only add "node width", but not "node height".
Although I'm open to adding something that might be commonly used. Here's a great example is icon displayed in the top corner of the node. Implemented in a way where any user could add a pair of Gameplay Tag and icon. This way plugin currently allows to set the color of the node body.
I would also accept some generalized mechanism (or "groundwork code") allowing easier customization, without further plugin modifications :)
Something I find myself wanting is more dynamic control of the SFlowGraphNode from the UFlowNode without having to make more SFlowGraphNodes
Locally i've made changes to allow the UFlowNode to optionally set a node width override, add an icon, and allow wordwrap on the title text.
Are these the types of things y'all would consider worth taking? Or should I live with these as local plugin changes to just keep track of in the future.
The text was updated successfully, but these errors were encountered: