Ropes #130
Labels
big impact
Would result in large perceived quality gain for the game
blocker
Blocking many other issues or work (the backend version of 'big impact')
major effort
This will take a lot of work
Milestone
Related to: #188
consumable item
Should be able to use rope for problem-solving
how much carryable in a small item slot? <=50' medium item? <=100'
30 or 50 foot sections found as item drops?
Allow almost all objects and furniture to be lashed to and some world segments too like free-standing pillars, including having attach points that along roping down
2ft used to attach to small, 5ft to medium, 10ft to large?
should be able to tie to self, maybe belt, like pointing down at feet in FPS or pointing cursor at self when hitting E.
Allow tying of rope to each other? Sure, weakens though. How would interface work for this? Drop one, have another in hand, to use on it?
Have more than a hundred feet be unstable with increasing chance to randomly break?
Also: chains, rope's stronger cousin
15' and 30' as small and medium item, similar otherwise, but stronger
Alek did some prototype work in Godot 4 on this.
Barbed wire and other stuff like this too? Chains etc
Interface
Need knife or similar tool to cut
ROPE IN INVENTORY (2-handed item)
LMB (tap) - Throw end of rope
LMB (hold) - Tie currently in-hands part of rope to object under cursor if can; otherwise tie/untie end of rope into lasso/loop
RMB (hold) + mousewheel - Give or take slack of rope
MMB (tap) - throw whole coil
MMB (hold) - place whole coil
ROPE IN ENVIRONMENT
RMB (hold) + mouse - move held part around like a normal grab
RMB (hold) + mousewheel - pull up/let down slack (like raising a bucket from a well)
MMB or G or T (tap) - throw held part away
Spacebar (facing and moving into rope, spacebar held from in-air jump is fine) - put equipped items away if grounded or drop equipped items if airborne and attach to rope for climbing
PLAYER ON ROPE
WASD - swing around to get momentum
Spacebar (on rope) - slight jump off rope taking into account held direction keys and momentum
Resources
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