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Entities (Custom/Other Models) spawner category #148
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From what I understand, In order to do this, I need to add a few classes to Mcprep_ui.py something similar to the Item spawn class? My first goal is to make the ui appear |
Ok, I fixed that |
Now It it almost works |
Thanks for working on this! One thing to ask - should we call this "models" or "entities"? I think entities might make more sense, to make it more obviously distinct from what is included in the meshswap file. ie, entities will be things that do not appear as blocks in world imports. And to map out the key next steps here (not sure where you're at now):
Let me know if you have any questions, and feel free to take it one step at a time! |
The mcprep panel is not being co-operative (or I am just being really dumb), so I am just leaving it alone for now and will access it from the shift-a menu, as a temporary measure so I can focus on the functionality. |
Update: I fixed The UI, but I am having troubles with assigning a model path. I am not well versed in git, and only know the basics, I will look up how to run git status and diff. If you have any ideas on how to assign a model path, It would be appreciated :) I also pushed to my fork of the repo |
ops.py is blender core code, so what this really means is that the module wasn't registered or found. Looking in your latest snapshot, you correctly register within the file itself, and I see you correctly register here. Sanity check, did you try restarting blender between code updates? It could be the old modules were still loaded. Because at a glance it seems like it should be registering ok. Let me know if restarting doesn't help. |
I restart each time I change anything, My best guess is I have typo somewhere |
Closing this now as the feature is now polished with a UI wrapped around! Any future bugs or improvements can be added with new issue reports. |
This would be a place in MCprep, likely under the spawner panel, which would be used to spawn additional models/rigs that don't fit into the existing mob / item / block categories. This could be implemented as just a "Models" category under mob spawner, but this would not be that intuitive given these are not mobs. It could also be another section alongside Mobs, (Meshswap) Blocks, and Items.
Ideas of things to include (assumption is all of these would be custom, 3D models / rigs):
See more here
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