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game_masterduel.py
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game_masterduel.py
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from pathlib import Path
from typing import List, Optional
import mobase
from PyQt6.QtCore import QDir, QFileInfo
from ..basic_game import BasicGame
class MasterDuelGame(BasicGame, mobase.IPluginFileMapper):
Name = "Yu-Gi-Oh! Master Duel Support Plugin"
Author = "The Conceptionist & uwx"
Version = "1.0.2"
Description = (
"Adds support for basic Yu-Gi-Oh! Master Duel mods.\n"
'Eligible folders for mods are "0000" and "AssetBundle".'
)
GameName = "Yu-Gi-Oh! Master Duel"
GameShortName = "masterduel"
GameNexusName = "yugiohmasterduel"
GameNexusId = 4272
GameSteamId = 1449850
GameBinary = "masterduel.exe"
def __init__(self):
BasicGame.__init__(self)
mobase.IPluginFileMapper.__init__(self)
def executables(self):
return [
mobase.ExecutableInfo(
"Yu-Gi-Oh! Master Duel",
QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
).withArgument("-popupwindow"),
]
# dataDirectory returns the specific LocalData folder because
# this is where most mods will go to
def dataDirectory(self) -> QDir:
return QDir(self.userDataDir())
_userDataDirCached: Optional[str] = None
# Gets the LocalData/xxxxxxxxx directory. This directory has a different,
# unique, 8-character hex name for each user.
def userDataDir(self) -> str:
if self._userDataDirCached is not None:
return self._userDataDirCached
dir = self.gameDirectory()
dir.cd("LocalData")
subdirs = dir.entryList(filters=QDir.Filter.Dirs | QDir.Filter.NoDotAndDotDot)
dir.cd(subdirs[0])
self._userDataDirCached = dir.absolutePath()
return self._userDataDirCached
def mappings(self) -> List[mobase.Mapping]:
modsPath = Path(self._organizer.modsPath())
unityMods = self.getUnityDataMods()
mappings: List[mobase.Mapping] = []
for modName in unityMods:
m = mobase.Mapping()
m.createTarget = False
m.isDirectory = True
m.source = modsPath.joinpath(modName, "AssetBundle").as_posix()
m.destination = self.gameDirectory().filePath(
Path("masterduel_Data", "StreamingAssets", "AssetBundle").as_posix()
)
mappings.append(m)
return mappings
def getUnityDataMods(self) -> list[str]:
modsPath = Path(self._organizer.modsPath())
allMods = self._organizer.modList().allModsByProfilePriority()
unityMods: list[str] = []
for modName in allMods:
if self._organizer.modList().state(modName) & mobase.ModState.ACTIVE != 0:
if modsPath.joinpath(modName, "AssetBundle").exists():
unityMods.append(modName)
return unityMods