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arrow-buttons on the simulator on macOS don't work as expected #707
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it work on 10.12 |
clicking on virtual button is working on 1.6.1 also on recent mac osx 10.14. |
Here a small analysis of @stephanemagnenat :
[5]
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Could also be related to this correction: |
To add a comment to my private email to @mbonani, my guess is that on recent OS X releases that do not support OpenGL any more, Qt provides a polyfill, and that polyfill is buggy/incomplete, and does not allow to properly read back from the ZBuffer, which is what the picking code needs. The same polyfill might be the cause of crashes mentioned in the bugs above. |
I tested it in macOS 10.15.1 and everything seems to be working correctly |
Status agreed at 2020 02 17 meeting:
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Fanny just tried the simulator on a MacBook Pro A1297 5,2 2009 with Nvidia GeForce 9600MGT version running Mojave v10.14.2 and it works fine! |
I have alos acces to my wife ones. I have install the compiling tools as explain in the building file. |
Last info
actually on the special mac the build do not go trough every thing
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Finally we found that the problem is because we declare the apps defaults NSHighResolutionCapable in the .plist It seems for retina screen make the simulator not working well. Without declaring it, OsX seems to manage better that. More test are needed to see the impact but probably it will work because before this new packager we never make this add in .plist |
fix in 43f25c2 |
Some window user also have this issue if they have big resolution screen and zoom at 200%. Works when they put 100%. |
probably we have to manage scale calculation like explin here https://vicrucann.github.io/tutorials/osg-qt-high-dpi/ |
fixed telling windows that Thymio Suite is DPI Unaware : https://doc.qt.io/qt-5/highdpi.html |
The arrow-buttons on the simulator on macOS are still not working (or just very occasionally).
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