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There are a few GUIs that momentarily freeze the game when initializing. These are mainly the Book of Rote, Codex Arcana, and the Scribing Table. The Codex Arcana only freezes the game the first time it is opened but the other two freeze for about 2-5 seconds each time they are opened.
Running the Spark client profiler when opening the Book of Rote (and also using its search function which freezes the game as well) led me to these:
net.minecraft.world.item.crafting.RecipeManager.getRecipes()
-> java.util.stream.ReferencePipeline.collect() (takes about 2 seconds)
java.util.stream.ReferencePipeline.findFirst() (takes about 2 seconds)
Which seems to be when validParts is called during the reInit function in the SpellPartsList file.
This is also with quite a hefty mod list and reducing the mods (and by extension the recipe amount) seems to help a little but still causes lag unless there's a very small amount of mods. Here is the pastebin:
There are a few GUIs that momentarily freeze the game when initializing. These are mainly the Book of Rote, Codex Arcana, and the Scribing Table. The Codex Arcana only freezes the game the first time it is opened but the other two freeze for about 2-5 seconds each time they are opened.
Running the Spark client profiler when opening the Book of Rote (and also using its search function which freezes the game as well) led me to these:
net.minecraft.world.item.crafting.RecipeManager.getRecipes()
-> java.util.stream.ReferencePipeline.collect() (takes about 2 seconds)
java.util.stream.ReferencePipeline.findFirst() (takes about 2 seconds)
Which seems to be when validParts is called during the reInit function in the SpellPartsList file.
This is also with quite a hefty mod list and reducing the mods (and by extension the recipe amount) seems to help a little but still causes lag unless there's a very small amount of mods. Here is the pastebin:
https://pastebin.com/heM9xxRh
Steps to reproduce the behavior:
Version Information (please complete the following information):
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