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First of all (sorry, can't help myself) => Huge compliments on what my friend Aya & me consider to be one of the best magic mods out there.
The magicians workbench keeps a history of the crafting recipes you used so that you can re-use them with one click, you can even pin such recipes so that they don't disappear. However, when using those quick selects it only checks the inner storage of the workbench itself, not the players inventory.
For example: (re)making arcane compound; there's vinteum dust & bone ash in the workbenchs inner storage, but the required flower sits in the players inventory. Despite having all the ingredients the quick selector refuses to acknowledge this, only after the flower is placed in the inner storage will it work. Here's an example:
Suggestion: Allow the workbench to check a players inventory as well for any required items.
Thanks for reading!
The text was updated successfully, but these errors were encountered:
First of all (sorry, can't help myself) => Huge compliments on what my friend Aya & me consider to be one of the best magic mods out there.
The magicians workbench keeps a history of the crafting recipes you used so that you can re-use them with one click, you can even pin such recipes so that they don't disappear. However, when using those quick selects it only checks the inner storage of the workbench itself, not the players inventory.
For example: (re)making arcane compound; there's vinteum dust & bone ash in the workbenchs inner storage, but the required flower sits in the players inventory. Despite having all the ingredients the quick selector refuses to acknowledge this, only after the flower is placed in the inner storage will it work. Here's an example:
Suggestion: Allow the workbench to check a players inventory as well for any required items.
Thanks for reading!
The text was updated successfully, but these errors were encountered: