Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a default divination highlights tag with Suspicious Sand and Suspicious Gravel #1014

Closed
AranaiRa opened this issue Nov 17, 2024 · 1 comment

Comments

@AranaiRa
Copy link

Is your feature request related to a problem? Please describe.
The primary issue is that there's no way to acquire Suspicious Sand and Suspicious Gravel in vanilla + MnA, so you can't ever use Divination to highlight it.

Describe the solution you'd like
It would be good to have a tag outside of the forge ores tag that blocks could be added to for default divination highlighting, since adding things to the forge ores tag can introduce unfortunate cross mod weirdness. This solution also opens up options for packmakers.

Describe alternatives you've considered
I've considered datapacking a recipe to make Suspicious blocks craftable.

Additional context
This is mostly me looking forward to when Curiosities get added to MagiChem.

@Mithion Mithion closed this as completed Dec 26, 2024
@Mithion
Copy link
Owner

Mithion commented Dec 27, 2024

At the risk of sounding dismissive, this is a "not my problem" issue - if a block is not obtainable, then it cannot be divined, and that's by design. It's the same reason ores don't divine ore blocks, it's a rabbit hole that will result in the need for constant updates to that tag list, which I don't want to do. My recommendation would be to find another mod that actually allows these blocks to be obtained so they can be divined.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants