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Contigency Chrono based Spell + Zone dispel area of effect damage = instaselfgib + removal of all ars magica levels #1177

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Darkmega18 opened this issue Jun 4, 2015 · 2 comments
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@Darkmega18
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Alright, so recrntly on my server I hit a problem.

it started with me making a spell called Purifying flames. At strongest level it is a:

Projectile + zone -> fire damage, purge, blind, slow.

Then sometime later i made another spell called False promise. This spell is:
Contigency Damage + Self or projectile + contingency damage + self -> Random teleport, chrono+duration, Shield+duration, Invisible+duration regeneration spell.

Upon testing it out with friends and myself I found my only spell that could damage myself was my zone effecting purifying flames. So I False Promised myself and then fired the purifying flames and stepped in only to immediately get teleported be instantly gibbed and respawned at my bed without actually taking damage or losing my items, but upon the realization I had completely lost all my ars magica levels and spell selections. Obviously I get really really salty and cheated them all back, only to accidentally do it again and ragequit for the rest of the night.

I should've reported it sooner (since it's been a few weeks), but oh well, here it is finally cause I remember it quite well considering it was a self inflicted ragequit. So yeah, please take a look at that strange interaction mith. Probably something to do with the instantaneous application and removal of chrono in a split tick or something cause they both occur at exactly the same time in the spell and I don't think it worked the first time I made the spell and made the random teleport occur at the end, but I had been forced to remake the spell (this time putting random TP in first cause of the original version being too expensive and not quite how I wanted it. :V)

@Mithion Mithion added the bug label Oct 1, 2015
@chrisfand
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I could not replicate this in single player. Tried multiple times but I still keep my magica levels.

@jjtParadox
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I was able to replicate this, and it appears to be an issue with too many of the wrong spells happening all in the same tick. It'll be hard to fix if it's more reproducible.

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