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CONTRIBUTING.md

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Contributing

We're looking for people interested in contributing to the project.
Currently the technologies we use include:

  • C#
  • Python
  • Electron
  • Node.js
  • Angular
  • Socket.io

For more detailed project specifications head over to https://leaguesandbox.github.io/
If you're interested in contributing, come find us from Discord and let us know.

Pull requests

All contributors must sign a CLA (Contributor License Agreement) before pull requests can be merged. This will be handled by a bot on the pull request, and the goal is to to ensure the changes being properly transformed to AGPL-3.0 which the project is licensed under.

Commits

An issue should be always created before committing

All commits should refer to issues. This is simply so that we can better track what is being worked on or what should be worked on.

Commit Structure:

Issue Reference -- Title of the commit

Description of the commit

Issue reference

For example:

Resolve #123 -- Implement a foobar

Implement foo to the bar module

Refs #123

You can also use Progress in place of Resolve, in case the issue was not resolved yet.

THIS GUIDE CONCERNS COMMIT MESSAGES, AND NOT PULL REQUEST MESSAGES

Project policies

  • Line length should be 120 characters maximum whenever possible (use Editor Guidelines plugin for a ruler)
  • Pull requests must be approved before they can be merged
  • Pull requests should not be merged before the build has passed
    • If the build fails, ping the pull request creator and tell him to fix it
  • Files and folders in PascalCase
  • JSON dictionary keys in PascalCase
  • Keep the code as simple and clear to read as possible
  • Each separate feature should be developed in their own branch
  • Commits should be in logical small pieces
  • Pull requests should be kept as small as possible, generally one feature per pull requests
    • Instead of submitting one huge pull request with 3 features, submit each feature individually

C# guidelines

  • Function names in PascalCase
  • Constants in ALL_CAPS
  • Private variables in _camelCaseWithUnderscore
  • Public properties as getters / setters in PascalCase
  • All public variable access should happen through getters / setters
  • #regions shouldn't be used, instead split code into classes/files when needed
  • Dictionaries preferred over switches and long if/else statements
  • Boolean variable names should be prefixed with a question (is/can/should)
  • All if/else/while/for/foreach/try/catch/finally/lock clauses should be wrapped inside brackets ({}), even if they are only one line.
  • Conditional operator should be avoided. condition ? option1 : option2
    • This is fine to use in some niche cases where you can't avoid using it
  • Interpolated strings with embedded logic should not be used

Development flow and how to use git shell

Using git shell is strongly encouraged

  1. Pull latest version of indev
    • git fetch -p
    • git pull origin indev
  2. Checkout to a new branch
    • git checkout -b <branch_name>
  3. Make changes, do commits
    • git status - List of changed files
    • git add <filename> - Stage file for commit
    • git add -u - Stage all updated files for commit
    • git add -A - Stage all unstaged files for commit
    • git commit -m "<commit message>" - Create commit
  4. Push to github
    • git push origin <branch_name>
  5. Create pull request
  6. Checkout back to indev
    • git checkout indev
  7. Repeat

Tag system

Issues uses tag system that make them easier to identify. Tags are grouped into several groups named with first letter of the group name followed by a short-hand descriptive word or phrase. Tags in group are in same color. Every issue should have relevant tags.

Area

To-what part of the code is relevant?

Tag label Description
A-ai Content releated to Artificial Intelligence
A-collision Content releated to collision
A-connection Content releated to connection
A-content-pipeline Content related to loading
A-networking Content related to networking
A-packets Content related to packets
A-script-engine Content related to script engine (items, champion's scripts)
A-security Content related to security
A-tools Content related to tools
A-vision Content related to vision

Blocker

Issue is blocking on something before it can be resolved

Tag label Description
B-reproduce Blocked on a need to reproduce problem locally
B-needs-verification Blocked due to missing verification

Effort

The expected complexity of fixing the issue.

Tag label Description
E-easy Can be easily resolved
E-good-first-issue Issue which will help you get into the project
E-help-wanted Assignee/Issue creator requests help?

Impact

The effect of the issue remaining unresolved.

Tag label Description
I-cleanup No impact; the issue is one of maintainability or tidiness.
I-crash Application crash
I-enhancement No impact; the issue is a missing or proposed feature
I-performance Unnecessary memory usage/Performance degradation
I-wrong An incorrect behaviour is observed (bug)

Priority

Priority of the issues.

Tag label Description
P-high High priority
hacktoberfest Hacktoberfest, no prefix cause it's a special github label iirc

Status

Status of the issues.

Tag label Description
S-clarifying This issue needs clarification
S-has-open-pr There is a PR open that resolves the issue
S-testing-needed Needs testing
S-unverified This issue needs verification
S-verified This issue has been verified
S-wont-fix The issue will not be fixed
invalid Used for mark spam hacktoberfest PR's as invalid (they will not count)