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Find method for capturing light maps from real-world stages and apply to CG #8

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MiloMindbender opened this issue Feb 19, 2020 · 0 comments

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@MiloMindbender
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Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.

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