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Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.
The text was updated successfully, but these errors were encountered:
Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.
The text was updated successfully, but these errors were encountered: