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commandmenu_original.txt
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commandmenu_original.txt
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// Command Menu definition
//
// Basic Format:
// "<Bound Key>" "<Button Text>" "<Command sent to server>"
//
//
//
//
// Buttons can also open up submenus, as follows:
// {
// "Some More Options",
// {
// ...
// }
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
// Maximum of 40 menus.
// Maximum of 100 buttons per menu.
//--------------------------------------------------------
// Everything below here is editable
"1" "#Cstrike_HELP"
{
CUSTOM "1" "#Cstrike_Map_Desc" "!MAPBRIEFING"
"2" "#Cstrike_Time_Left" "timeleft"
"3" "#Cstrike_Adjust_Crosshair" "adjust_crosshair"
"4" "#Cstrike_Use_Left_Hand" "cl_righthand 0"
"5" "#Cstrike_Use_Right_Hand" "cl_righthand 1"
}
"2" "#Cstrike_CHANGE_TEAM" "chooseteam"
// Here are the rest of the buttons and submenus
// You can change these safely if you want.
"3" "#Cstrike_TEAM_MESSAGE"
{
// Map Specific
MAP cs_siege "1" "#Cstrike_Map_Siege"
{
"1" "#Cstrike_take_underground" "say_team Take the underground!"
"2" "#Cstrike_enemy_garage" "say_team Enemy in parking garage!"
"3" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
"4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
"5" "#Cstrike_take_upper_route" "say_team Take the upper route!"
}
MAP de_train "1" "#Cstrike_train"
{
"1" "#Cstrike_rush_trainyard" "say_team Rush the trainyard bomb site!"
"2" "#Cstrike_rush_enclosed" "say_team Rush the enclosed bomb site!"
"3" "#Cstrike_flank_them" "say_team Flank them!"
"4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
"5" "#Cstrike_lend_me_blaster" "say_team Lend me your blaster!"
}
MAP de_vertigo "1" "#Cstrike_vertigo"
{
"1" "#Cstrike_rush_upper_level" "say_team Rush the upper level!"
"2" "#Cstrike_rush_lower_level" "say_team Rush the lower level!"
"3" "#Cstrike_flank_them" "say_team Flank them!"
"4" "#Cstrike_snipers_watch_out" "say_team Snipers! Watch out!"
"5" "#Cstrike_bomb_site_secure" "say_team Bomb site secure"
}
MAP de_prodigy "1" "#Cstrike_prodigy"
{
"1" "#Cstrike_rush_to_pipes" "say_team Rush to the pipes bomb site!"
"2" "#Cstrike_rush_to_lab" "say_team Rush to the lab!"
"3" "#Cstrike_take_the hallway" "say_team Take the hallway!"
"4" "#Cstrike_flank_them" "say_team Flank them!"
"5" "#Cstrike_take_the_apc" "say_team Take the APC route!"
}
MAP de_aztec "1" "#Cstrike_aztec"
{
"1" "#Cstrike_take_bridge" "say_team Take the bridge!"
"2" "#Cstrike_enemy_at_bomb_site" "say_team Narby, enemy at bomb site!"
"3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
"4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
"5" "#Cstrike_take_water_route" "say_team Take the water route!"
}
MAP de_inferno "1" "#Cstrike_inferno"
{
"1" "#Cstrike_take_bridge" "say_team Take the bridge!"
"2" "#Cstrike_enemy_at_bomb_site" "say_team Enemy at bomb site!"
"3" "#Cstrike_rush_to_bomb_site" "say_team Rush to the bomb site!"
"4" "#Cstrike_bomb_site_secure" "say_team Bomb site secure!"
"5" "#Cstrike_take_water_route" "say_team Take the water route!"
}
MAP cs_office "1" "#Cstrike_office"
{
"1" "#Cstrike_take_back_route" "say_team Take the back route!"
"2" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
"3" "#Cstrike_do_it_for_manilov" "say_team Do it for Manilov!"
"4" "#Cstrike_take_front_route" "say_team Take the front route!"
"5" "#Cstrike_flank_them" "say_team Flank them!"
}
MAP cs_backalley "1" "#Cstrike_backalley"
{
"1" "#Cstrike_flank_them" "say_team Flank them!"
"2" "#Cstrike_enemy_overhead" "say_team Enemy overhead!"
"3" "#Cstrike_rush_to_hostages" "say_team Rush to the hostages!"
"4" "#Cstrike_go_you_blaster" "say_team Go you blaster!"
"5" "#Cstrike_taking_heavy_fire" "say_team Taking heavy blaster fire!"
}
MAP cs_747 "1" "#Cstrike_747"
{
"1" "#Cstrike_rush_the_plane'" "say_team Rush the plane!"
"2" "#Cstrike_meet_in_terminal" "say_team Meet in the terminal"
"3" "#Cstrike_enemy_outside_plane" "say_team Enemy outside plane!"
"4" "#Cstrike_enemy_in_cargo" "say_team Enemy in cargo hold!"
"5" "#Cstrike_flank_them" "say_team Flank them!"
}
MAP as_oilrig "1" "#Cstrike_oilrig"
{
"1" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
"2" "#Cstrike_to_the_elevator" "say_team To the elevator!"
"3" "#Cstrike_vip_spotted" "say_team VIP spotted!"
"4" "#Cstrike_sniper_spotted" "say_team Sniper spotted! Look out!"
"5" "#Cstrike_protect_the_vip" "say_team Protect the VIP!"
}
MAP cs_assault "1" "#Cstrike_assault"
{
"1" "#Cstrike_rush_the_building" "say_team Rush the building!"
"2" "#Cstrike_take_the_vents" "say_team Take the vents!"
"3" "#Cstrike_enemy_in_vents" "say_team Enemy in vents!"
"4" "#Cstrike_rush_hostage_room" "say_team Rush the hostage room!"
"5" "#Cstrike_team_regroup" "say_team Team! Regroup!"
}
MAP de_nuke "1" "#Cstrike_nuke"
{
"1" "#Cstrike_go_to_main_hall" "say_team Go to the main hall"
"2" "#Cstrike_go_to_basement" "say_team Go to basement"
"3" "#Cstrike_flank_yard" "say_team Flank Yard"
"4" "#Cstrike_flank_comm_room" "say_team Flank comm-room"
"5" "#Cstrike_at_entrance_hall" "say_team At the entrance hall"
}
MAP de_cbble "1" "#Cstrike_cbble"
{
"1" "#Cstrike_heading_central_hall" "say_team Heading to central hallway!"
"2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
"3" "#Cstrike_sniper_in_tower" "say_team Enemy in sniper tower!"
"4" "#Cstrike_bomb_target_secure" "say_team Bomb target areas secure"
"5" "#Cstrike_guard_start_area" "say_team Guard start area"
}
MAP de_dust "1" "#Cstrike_dust"
{
"1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
"2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
"3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
"4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
"5" "#Cstrike_sniper_at_underpass" "say_team Snipers at underpass"
}
MAP de_dust2 "1" "#Cstrike_dust2"
{
"1" "#Cstrike_heading_to_hallway" "say_team Heading to hallway!"
"2" "#Cstrike_heading_underpass" "say_team Heading to underpass!"
"3" "#Cstrike_bomb_a_secure" "say_team Bomb area A secure"
"4" "#Cstrike_bomb_b_secure" "say_team Bomb area B secure"
"5" "#Cstrike_heading_to_tunnel" "say_team Heading to tunnel!"
}
MAP cs_italy "1" "#Cstrike_italy"
{
"1" "#Cstrike_meet_at_market" "say_team Meet at the market!"
"2" "#Cstrike_rush_the_house" "say_team Rush through the house!"
"3" "#Cstrike_head_to_wine_cellar" "say_team Head for the wine cellar!"
"4" "#Cstrike_rush_long_passage" "say_team Rush the long passage!"
"5" "#Cstrike_hostages_rescued" "say_team Hostages being rescued!"
}
MAP cs_estate "1" "#Cstrike_estate"
{
"1" "#Cstrike_go_to_sewer" "say_team Go to the sewer!"
"2" "#Cstrike_enemy_on_first_story" "say_team Enemy on first story!"
"3" "#Cstrike_enemy_on_sec_story" "say_team Enemy on second story!"
"4" "#Cstrike_enemy_in_back" "say_team Enemy in back of house!"
"5" "#Cstrike_enemy_in_front" "say_team Enemy in front of house!"
}
MAP as_tundra "1" "#Cstrike_tundra"
{
"1" "#Cstrike_use_sec_route" "say_team Use the secondary route!"
"2" "#Cstrike_use_primary_route" "say_team Use the primary route!"
"3" "#Cstrike_snipers_watch_out" "say_team Snipers! Look out!"
"4" "#Cstrike_rush_to_apc" "say_team Rush to the APC!"
"5" "#Cstrike_rush_to_chopper" "say_team Rush to the chopper!"
}
MAP cs_militia "1" "#Cstrike_militia"
{
"1" "#Cstrike_meet_at_garage" "say_team Meet at garage vent!"
"2" "#Cstrike_meet_front_house" "say_team Meet at front of house!"
"3" "#Cstrike_meet_backyard" "say_team Meet in backyard!"
"4" "#Cstrike_enemy_topside" "say_team Enemy is topside!"
"5" "#Cstrike_enemy_sewers" "say_team Enemy is in sewers!"
}
"2" "#Cstrike_Acknowledged" "say_team Acknowledged"
"3" "#Cstrike_Negative" "say_team Negative"
"4" "#Cstrike_Go" "say_team Go Go Go!"
"5" "#Cstrike_On_My_Way" "say_team On my way"
"6" "#Cstrike_Need_Backup" "say_team Need backup!"
}
"4" "#Cstrike_DROP_CURRENT_ITEM" "drop"