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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
# name of the folder as project name
get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
# Set the vcpkg toolchain file if VCPKG_ROOT is defined
if(DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file")
endif()
project(${PROJECT_NAME})
# Raylib
find_package(raylib QUIET)
if (NOT raylib_FOUND)
message(STATUS "Raylib not found.")
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "master"
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
message(STATUS "Starting raylib download. Please wait ...")
FetchContent_MakeAvailable(raylib)
message(STATUS "Raylib download complete.")
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
endif()
endif()
# Raygui
find_package(raygui QUIET)
if (NOT raygui_FOUND)
message(STATUS "Raygui not found.")
include(FetchContent)
FetchContent_Declare(
raygui
GIT_REPOSITORY https://github.com/raysan5/raygui.git
GIT_TAG "master"
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(raygui)
if (NOT raygui_POPULATED) # Have we downloaded raygui yet?
set(FETCHCONTENT_QUIET NO)
message(STATUS "Starting raygui download. Please wait ...")
FetchContent_MakeAvailable(raygui)
message(STATUS "Raygui download complete.")
set(RAYGUI_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
endif()
endif ()
# Adding our source files
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp" "${CMAKE_SOURCE_DIR}/src/*.hpp" "${CMAKE_CURRENT_LIST_DIR}/src/*.c" "${CMAKE_SOURCE_DIR}/src/*.h")
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/src/")
# Adding an assets folder to the output
add_custom_target(CopyAssets ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
${CMAKE_BINARY_DIR}/assets
)
# Declaring our executable
add_executable(${PROJECT_NAME})
# C++ standard
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_23)
# Sources, libs, assets
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
target_include_directories(${PROJECT_NAME} PRIVATE ${raygui_SOURCE_DIR}/src)
add_dependencies(${PROJECT_NAME} CopyAssets)