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<VEE_PORT> for <BOARD_MANUFACTURER> <BOARD_NAME>

This project is used to build a <VEE_PORT> for the <BOARD_NAME> development board.

Board Front

Clone the repository with git clone --recursive <Git repository URL>.

Related Files

This directory also contains:

  • CHANGELOG to track the changes in the <VEE_PORT> for <BOARD_NAME>

  • RELEASE NOTES to list:

    • the supported hardware,
    • the known issues and the limitations,
    • the development environment,
    • the list of the dependencies and their versions.
  • README BSP recommended for users familiar with the <BOARD_MANUFACTURER> SDK/BSP and advanced usage on how to customize the build process.

Board Technical Specifications

Property Value
Name <BOARD_NAME>
Revision <BOARD_REVISION>
MCU part number
MCU revision
MCU architecture
MCU max clock frequency
Internal flash size
Internal RAM size
External flash size
External RAM size
Power supply

Here is a list of <BOARD_NAME> useful documentation links:

  • Board documentation available here
  • <BOARD_MANUFACTURER> board Getting Started available here
  • Board schematics available here
  • MCU Technical Reference Manual available here
  • MCU Datasheet available here
  • MCU Errata available here

<VEE_PORT> Specifications

The Architecture version is <MICROEJ_ARCHITECTURE_VERSION>.

This <VEE_PORT> provides the following Foundation Libraries:

Foundation Library Version
EDC <EDC_VERSION>
BON <BON_VERSION>
... ...

The <VEE_PORT> is derived into:

  • a Mono-Sandbox <VEE_PORT> (default)
  • a Multi-Sandbox <VEE_PORT>

Requirements

  • PC with Windows <Windows_version> or Linux (tested with <Linux_distribution_name_and_version>)
  • Internet connection to MicroEJ Central Repository
  • SDK Dist. <MICROEJ_SDK_VERSION> or higher, available here
  • <BOARD_NAME> board

BSP Setup

Install the <BOARD_MANUFACTURER> toolchain as described here.

Windows Toolchain

  • C/C++ toolchain name: <C/C++ toolchain name>
  • C/C++ toolchain version: <C/C++ toolchain version>
  • C/C++ toolchain download link

Please refer to the <BOARD_MANUFACTURER> documentation available here for more details.

Linux Toolchain

  • C/C++ toolchain name: <C/C++ toolchain name>
  • C/C++ toolchain version: <C/C++ toolchain version>
  • C/C++ toolchain download link

Please refer to the <BOARD_MANUFACTURER> documentation available here for more details.

BSP Compilation

To build the bsp project, open a terminal and enter the following command lines:

On Windows:

$ cd "bsp/vee/scripts"
$ build.bat

On Linux / macOS:

$ cd "bsp/vee/scripts"
$ build.sh 

The BSP project build is launched. Please wait for the final message:

To flash all build output, run 'make flash' or:

The build script expects the toolchain to be installed at a known location. You can configure it, if you installed it elsewhere, by overriding environment variables. The environment variables are declared in the set_project_env* script. They can be defined globally by the user or in the set_local_env* scripts. When the build.bat (build.sh) scripts is executed, the set_local_env.bat (set_local_env.sh) script is imported if it exists. Create and configure these files to customize the environment locally. Template files are provided as example, see set_local_env.bat.tpl and set_local_env.sh.tpl.

Note: Please refer to the following public documentation link to get more details on this part:

Board Setup

Please refer to the <BOARD_MANUFACTURER> documentation available here for more details.

<Provide here image(s) of the board showing important things for the board setup (power supply connector, programming connector, logs output connector, jumpers configuration, etc.)>

Power Supply

<The board can be powered by ...>

Please refer to the <BOARD_MANUFACTURER> documentation available here for more details.

Programming

The <BOARD_NAME> board can be flashed following the steps below:

  • <Step 1>
  • <Step 2>
  • ...

On Windows:

$ cd "bsp/vee/scripts"
$ run.bat

On Linux / macOS:

$ cd "bsp/vee/scripts"
$ run.sh

The firmware is launched. Please wait for the final message:

<Board flash final message>

<BOARD_MANUFACTURER> build and flash documentation are also available here for more details.

Logs Output

<This <VEE_PORT> uses ...>

Parameter Value
Baudrate
Data bits bits
Parity bits
Stop bits
Flow control

Please refer to the <BOARD_MANUFACTURER> documentation available here for more details.

Firmware Debugging and Profiling

Firmware Debugging

<Firmware debugging can be done using ...>

Firmware Profiling With SEGGER SystemView

<Firmware profiling analysis with SEGGER SystemView can be done using ...>

<VEE_PORT> Setup

<VEE_PORT> Import

Open the VEE Port project in your favorite IDE by selecting the root folder of the cloned repository.

The project contains the following subprojects:

  • vee-port: Contains the <VEE_PORT> configuration description. Some modules are described in a specific sub-folder / with some optional configuration files (.properties and / or .xml).

  • bsp: Contains a ready-to-use BSP software project for the <BOARD_NAME> board, including a project, an implementation of MicroEJ Core Engine (and extensions) port on and the <BOARD_NAME> board support package.

  • vee-port/extensions/front-panel: Contains the board description and images for the Simulator. This project is updated once the <VEE_PORT> is built.

  • vee-port/extensions/image-generator: Contains the Image Generator extension. This project is updated once the <VEE_PORT> is built.

  • vee-port/mock: Contains a Mock. This project is updated once the <VEE_PORT> is built.

  • app: Contains a sample application which uses the <VEE_PORT>.

By default, the <VEE_PORT> is configured as a Mono-Sandbox Evaluation <VEE_PORT> (Please refer to the RELEASE NOTES limitations section for more details).

<VEE_PORT> Build

To build the <VEE_PORT>:

The build may take several minutes. The first time, the <VEE_PORT> build requires to download modules that are available on the MicroEJ Central Repository.

Please wait for the Application start, or for the final message:

BUILD SUCCESSFUL

An evaluation license is needed for building an Application. Please refer to https://docs.microej.com/en/latest/SDK6UserGuide/licenses.html#evaluation-licenses for information on how to acquire and activate a license.

Testsuite Configuration

<To run a Testsuite on ...>

Each testsuite can be configured in the config.properties file located at the root of the testsuite project.

Troubleshooting