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script.js
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// global constants
const clueHoldTime = 1000; //how long to hold each clue's light/sound
const cluePauseTime = 333; //how long to pause in between clues
const nextClueWaitTime = 1000; //how long to wait before starting playback of the clue sequencee
//Global Variables
var pattern = [];
var progress = 0;
var gamePlaying = false;
var tonePlaying = false;
var volume = 0.3; //must be between 0.0 and 1.0
var guessCounter = 0; //how many guesses currently on during the round
var newClueHoldTime = 1000; //how long to hold
var strike = 0; //counter that holds how many strikes someone can get
var numClues = 8; //number of notes to remember (default 8)
var asdf; //used to count down the timer
var time = 15; //how long the timer is (default 15)
/*
* Starts the game
*/
function startGame(){
//initialize game variables
progress = 0;
strike = 0;
gamePlaying = true;
//start the game
randomPattern();
//console.log("numClues = " + numClues);
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
playClueSequence();
}
/*
* Used for the slider
*/
function updateNoteInput(val) {
document.getElementById('textInput').value=val;
numClues = val;
}
function updateTimerInput(val) {
document.getElementById('allotedTime').value = val;
time = val;
}
/*
* Generates random pattern
*/
function randomPattern() {
pattern = [];
let min = Math.ceil(1);
let max = Math.floor(8);
for(let i = 0; i < numClues; i++) {
pattern.push(Math.floor(Math.random() * (max - min + 1) + min));
}
/* Prints out the new pattern
console.log("The pattern is:");
for(let i = 0; i < pattern.length; i++) {
console.log(pattern[i]);
}
*/
}
function stopGame() {
gamePlaying = false;
clearInterval(asdf);
document.getElementById("time").textContent = time;
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
}
// Sound Synthesis Functions
const freqMap = {
1: 261.6,
2: 329.6,
3: 392,
4: 466.2,
5: 536,
6: 606,
7: 676,
8: 736
}
function playTone(btn,len){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
tonePlaying = true
setTimeout(function(){
stopTone()
},len)
}
function startTone(btn){
if(!tonePlaying){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
tonePlaying = true
}
}
function stopTone(){
g.gain.setTargetAtTime(0,context.currentTime + 0.05,0.025)
tonePlaying = false
}
//Page Initialization
// Init Sound Synthesizer
var context = new AudioContext()
var o = context.createOscillator()
var g = context.createGain()
g.connect(context.destination)
g.gain.setValueAtTime(0,context.currentTime)
o.connect(g)
o.start(0)
function lightButton(btn){
document.getElementById("btn"+btn).classList.add("lit")
}
function clearButton(btn){
document.getElementById("btn"+btn).classList.remove("lit")
}
function playSingleClue(btn, playTime){
if(gamePlaying){
lightButton(btn);
playTone(btn,playTime);
setTimeout(clearButton,playTime,btn);
}
}
function playClueSequence(){
let x = newClueHoldTime - (100*progress);
var t = time;
clearInterval(asdf);
//minimum delay is 250 ms
if(x < 250) {
x = 250;
}
let delay = x;
//console.log("x = " + x);
guessCounter = 0;
console.log("pattern[0] = " + pattern[0]);
for(let i=0;i<=progress;i++){ // for each clue that is revealed so far
console.log("play single clue: " + pattern[i] + " in " + delay + "ms")
setTimeout(playSingleClue,delay,pattern[i], x) // set a timeout to play that clue
delay += x;
delay += cluePauseTime;
}
document.getElementById("time").textContent = t;
setTimeout(timer, delay, t);
}
function timer(t) {
asdf = setInterval(count, 1000);
function count() {
t--;
document.getElementById("time").textContent = t;
if(t < 0) {
clearInterval(asdf);
alert("Ran out of time!");
loseGame();
t++;
document.getElementById("time").textContent = t;
}
}
}
function guess(btn){
console.log("user guessed: " + btn);
if(!gamePlaying){
return;
}
//Correct guess
if(btn == pattern[guessCounter]){
//if end of current pattern
if(guessCounter == progress){
//Win because you reached end of pattern
if(progress == pattern.length - 1){
winGame();
}
//Continue with pattern
else{
progress++;
playClueSequence();
}
}
//Haven't reached end of current known pattern, keep guessing
else{
guessCounter++;
}
}
//Wrong guess
else{
strike++;
alert("Incorrect: Strike #" + strike);
if(strike == 3) {
loseGame();
}
playClueSequence();
}
}
function loseGame(){
stopGame();
alert("Game Over. You lost :(");
}
function winGame(){
stopGame();
alert("Victory!!");
}