Video of this running in vehicle via SmartDeviceLink: https://youtu.be/hkNyXBuQ3us
- FYI if you want encrypted streaming, you need to put the FMCSecurity folder in the code/iphone/ folder. You can get this through the Ford Developer Program https://developer.ford.com/pages/your-application (but I have seen the FMCSecurity Library committed in other Github repos...)
- Touch events don't work. So you need to first have the phone disconnected from the system, select and start your level, THEN launch it on the vehicle.
- When implementing the FMCSecurity manager, you may need to modify a line in
FMCSecurityManager.h
from//#import "SDLSecurityType.h"
to#import <SmartDeviceLink/SDLSecurityType.h>
Now for comments from original fork:
This is my update for DOOM for iOS to run on iOS 11, running in modern resolutions including the full width of the iPhone X. I have also made a target and version for tvOS to run on Apple TV
Improvements/Changes
- Compiles and runs in iOS 11 SDK
- Orientation and coordinate system fixed to reflect iOS 8 changes
- C warnings fixed for Xcode 9.3
- Basic MFi controller support
- Structure and View Controller usage grafted in from the DOOM-iOS2 repository and public user forks, unused code and embedded xcodeproj use eliminated
- Second project target for tvOS that takes advantage of focus model and removes on-screen controls.
This commit adds placeholder files for the "IB Images" folder and the idGinzaNar-Md2.otf
font file. You will still need to provide your own copies of doom.wad
and base.iPack
.
You can find the file doom.wad
in any installation of DOOM, available on Steam, GOG, and floppy disk from 1-800-IDGAMES (note: do not call 1-800-IDGAMES I don't know where it goes anymore).
The file base.iPack
is not included in any DOOM installation and is specific to the iOS port. I can't include it in this repo because it contains copyrighted material and I can't tell you where to find it either, but you will need to source it yourself. The history is included in this lengthy article I wrote on the subject. At some point I hope to have a utility that will let you construct a base.iPack
file but for now I don't.
This repo contains changes from id's DOOM-iOS2 repo (different than the parent of this repo), changes from the FinalJudgement repo by JadingTsunami, and MFi controller code from TheRohans.
For a rundown of the effort to get it running on tvOS, I wrote a second lenghty article on the subject. In addition to the work incorporated above, I incorporated the efforts of yarsrevenge in getting the basics of the tvOS version going.
Video of DOOM running on an iPhone X
Video of DOOM running on an Apple TV
Have fun. For any questions I can be reached at [email protected]