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In the first level some of the top and bottom parts of the foreground layer are missing. You can see in the foreground correctly a strip that is the collision wall but after that it's missing all and you see only the background layer.
in the second level the foreground also have problem but the collision mask with the walls are offset vertically. The player is walking at the bottom inside the foreground layer and when flying to the top it can not touch the ceiling. It seems to be an offset the size of the sprite.
The text was updated successfully, but these errors were encountered:
In the first level some of the top and bottom parts of the foreground layer are missing. You can see in the foreground correctly a strip that is the collision wall but after that it's missing all and you see only the background layer.
in the second level the foreground also have problem but the collision mask with the walls are offset vertically. The player is walking at the bottom inside the foreground layer and when flying to the top it can not touch the ceiling. It seems to be an offset the size of the sprite.
The text was updated successfully, but these errors were encountered: