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Releases: Mezy/UhcCore

1.17.4 - Bugs fixed

15 May 17:44
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Changes:

  • Fixed issue with disabling all scenarios.
  • Fixed Randomized Crafts for 1.13 & 1.14.
  • Removed unnecessary code causing issues when loading scenarios on servers using java versions above 8.
  • Fixed usues with randomized drops not disabling (If your having issues with it, try turning it on and off in the /scenarios menu).
  • Start health is now set for revived players when achievements hunter is enabled.
  • Fixed bug where the plugin always send team leave messages as if the player leaving was team leader.
  • Players are no longer able to vote for scenarios that are enabled by default.
  • Fixed bug with randomized drops on 1.8.
  • NineSlots Scenario now works for revived players.
  • Changed Best PvE threshold to 0.2 HP.

1.17.3 - New Scenarios!

09 May 09:43
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Changes:

  • Added loot table based randomized drops for 1.15.
  • Added Nine Slots scenario.
  • Added AchievementHunter scenario.
  • In MonsterInc there is now a check to make sure a door still exists and is within the worldborder.
  • Mob and Block loot has finally moved to the new JSON item format. This also means you'll now be able to randomize the amount of items that drop using '/iteminfo [min] [max]'.
  • Fixed bug where MonsterInc scenario didn't work on 1.8.
  • When 'can-send-messages-after-death' is set to false spectators will now still be able to talk in a separate spectator chat.
  • Fixed bug where potion data would not load correctly.
  • Made scenario names translatable.
  • Made it easier to change scenario description color formatting.
  • Removed default color formatting. They got moved to the lang.yml months ago.
  • Auto update will no longer try to delete already deleted old versions.
  • Made timebomb chests translatable.
  • Added missing scenarios to the list of scenarios.
  • Fixed typo in Love At First Sight description.
  • Changed debug mode.
  • Players will no longer be automatically asigned to a team when Love at First Sight is enabled.

1.17.2 - Bugs fixed

23 Apr 20:24
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Changes:

  • Fixed bug where RandomizedDrops didn't work on 1.8.
  • The plugin will no longer stop loading when there is a syntax error in the kits.yml or crafts.yml.
  • Added description for how to get rid of all custom crafts.
  • Added Monsters. Inc. Scenario. (@ethankrein )
  • Set default scoreboard values for when the config fails to load.
  • Added support for custom Suspicious Stew effects.
  • Removed TravelAgent import to make compilation compatible with 1.15.
  • Enchanted books will no longer have the 'enchantments' tag when no enchantments are present.
  • Anonymous scenario will now activate when a player starts playing instead of at the start of a game. This to make sure anonymous also works for revived players.
  • Changed config layout for better clarity.
  • Modified GoneFishing scenario. (@Xen0Xys )

1.17.1 - Bug fixes

13 Apr 19:25
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Changes:

  • Fixed bug causing veinminer not to work.
  • Fixed bug where schemetics wouldn't get pasted on older versions of worldedit 7.
  • Set max vein size in VeinMiner to 20 to avoid lag when mining sand/gravel.
  • Craft names in chat messages now work with color codes.
  • Set cave ores to disable by default.
  • Scenario listener will no longer register when it failed to enable.
  • Moved time-limit section to "deathmatch"
  • Changed the way invalid config files are handled.
  • Added option in json item data to add custom potion color.
  • Added support for item flags in json items.
  • RandomizedDrops will now damage tools.

1.17 - Bug Fixed & No Stripmining Option

05 Apr 13:16
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Changes:

  • Added option to spawn ores in caves only.
  • Fixed the /hub and /iteminfo commands that were broken in last update.
  • Fixed bug that would cause the plugin not to auto update from 1.16 to 1.16.1.

1.16 - Faster World Generating & Ocean Replace Feature

03 Apr 16:52
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Changes:

  • Sped up world pre generating by 50% for 1.13+.
  • Added support for the replace-ocean-biomes feature on 1.14 & 1.15.
  • Added deathmatch force start command. (/deathmatch start)
  • Added Randomized Crafts scenario.
  • Added Randomized Drops scenario.
  • Deathmatch Arena teleport spots are now stored to speed up loading times.
  • Fixed "game.starting-in" message that would display as "16s seconds." the first time it's broadcasted.
  • Removed support for kits/crafts in config.yml as they got moved to kits.yml/crafts.yml a while ago.

1.15.10 - Bug fixes

25 Mar 20:04
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Changes:

  • In anonymous names will return to normal when the game ends.
  • %members% placeholder on the scoreboard will now show players real names, not their nick name. (When anonymous is turned on)
  • Fixed bug where not all banned crafts were removed on 1.15.2.
  • Added option to revive custom crafts to revive players without their inventory. 'revive-with-inventory: false'
  • Added option to CutClean to enable checking for the usage of the correct tool.
    Fixed correct tool checking for vein miner.
  • End to overworld portal will now put you in a random location in the overworld.
  • The end now has a working worldborder.
  • DeathmatchArena teleport spots are now shuffled.
  • Speed up teleporting at the start of the game. (10 ticks between teams instead of 20)
  • Hotbar swaps are now prevented while in the lobby.

1.15.9 - Bug fixes

02 Mar 17:57
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Changes:

  • Added a potential fix for players spawning underground. (For this to work please make sure you have pre world generation enabled.)
  • Made improvements to the schematic loading system on worldedit version 7.

1.15.8 - Bug fixes

28 Feb 20:33
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Changes:

  • Made BloodDiamonds compatible with other ore modifying scenarios like double ores.
  • Fixed bug where Best PvE would take the extra HP from you faster than normal.
    Fixed bug where when extra half hearts in your config were enabled they would disappear with damage when Best PvE was enabled.
  • Changed the way team messages and global chat messages are displayed with anonymous enabled.
  • Improved error message when loading an json item with invalid json syntax.
  • Removed old kit formatting.
  • Fixed bug where sometimes an error was thrown when the uploaded log was too long.
  • ItemJson in the /iteminfo command that is too big to fit in chat will now be uploaded to pastebin.
  • Fixed bug where sometimes the /upload command would fail.
  • Made VeinMiner Scenario compatible with BloodDiamonds.
  • Config files will now load correctly even the plugins folder location is changed.
  • Changed pre-generate-world to be enabled by default.
  • Added an option to the /revive command to spawn players without items. (/revive clear)

1.15.7 - Bug fixes

14 Jan 23:05
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Changes:

  • Fixed bug where in JSON format the "extended" and "upgraded" values would be used the wrong way around.
  • Offline players can no longer be damaged when PvP is disabled or by team mates when friendly fire is disabled.
  • Fixed bug created on code cleanup, this bug prevented the game from ending when all players had left.
  • Fixed some console errors that would occur when players first joined and started moving in the first 20th of a second of being online.
  • Set the damage buffer on the worldborder in deathmatch to 1 to prevent players from camping behind the border.