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[RFE] customizable unit rep progression #5596

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5 tasks done
bczretribution opened this issue Jan 1, 2025 · 0 comments
Open
5 tasks done

[RFE] customizable unit rep progression #5596

bczretribution opened this issue Jan 1, 2025 · 0 comments
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Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature (RFE) Enhancement Requests for Enhancement, new features or implementations

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@bczretribution
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Prerequisites and Pre-Issue Checklist

  • I'm reporting the RFE to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • Does this conform with our Content Policy linked above?

  • I've searched the GitHub tracker and haven't found a similar feature request listed

RFE Details *

This is an improvement to an existing feature

Brief Description *

campaign ops unit rep system was designed and build primarily for use with a true table top setting. I suggest that there is an aspect where this functionality shifts when moved into the digital environment of a stratcon game- Time.

In CamOps, every completed contract is worth 5 points, meaning every 2 contracts a unit increases a 'grade'. In the context of a tabletop game this makes sense as once contract could potentially take months of real world time, so players feel they have had meaningful progression every two contracts or so, and after 8 contracts just about any unit can make it to being top rated, with all the benefits that entails.

In a Strat con game, a player can finish a contract in a dedicated weekend of play however. This leads to a very fast progression through the 'grades' reaching the late game benefits of a top rated unit in as short as a few weeks.

To provide more player control over their experience, I am proposing a campaign option setting that would allow the player to insert a decimal value as a multiplier of the needed campaign score for benefit increase. i.e. at a default value of 1, rating progression benefits occur normally every 10 point increase in score. If a player sets the value to 2, then increases would happen every 20 point increase of score (over 0). if set to 2.5 then benefit gain would occur every 25 point increase above 0 and so on.

This would allow players to continue to play RAW, but also present a customizability of the experience to allow players that choose it, to adjust the rate of growth of their unit to prolong or shorten play cycle to meet their interests. This would bring the flexibility of the rating system up to parity with the flexibility already found in most other core mechanics.

MekHQ Suite Version *

0.50.02

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Final Checklist

  • I've checked to make sure that this RFE has not already been filed
  • I am requesting implementation of only one relevant set of features in this ticket for clarity and focus
@bczretribution bczretribution added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Jan 1, 2025
@HammerGS HammerGS added the Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature label Jan 4, 2025
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Labels
Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature (RFE) Enhancement Requests for Enhancement, new features or implementations
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