[RFE] customizable unit rep progression #5596
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Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
(RFE) Enhancement
Requests for Enhancement, new features or implementations
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MegaMek
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MekHQ
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RFE Details *
This is an improvement to an existing feature
Brief Description *
campaign ops unit rep system was designed and build primarily for use with a true table top setting. I suggest that there is an aspect where this functionality shifts when moved into the digital environment of a stratcon game- Time.
In CamOps, every completed contract is worth 5 points, meaning every 2 contracts a unit increases a 'grade'. In the context of a tabletop game this makes sense as once contract could potentially take months of real world time, so players feel they have had meaningful progression every two contracts or so, and after 8 contracts just about any unit can make it to being top rated, with all the benefits that entails.
In a Strat con game, a player can finish a contract in a dedicated weekend of play however. This leads to a very fast progression through the 'grades' reaching the late game benefits of a top rated unit in as short as a few weeks.
To provide more player control over their experience, I am proposing a campaign option setting that would allow the player to insert a decimal value as a multiplier of the needed campaign score for benefit increase. i.e. at a default value of 1, rating progression benefits occur normally every 10 point increase in score. If a player sets the value to 2, then increases would happen every 20 point increase of score (over 0). if set to 2.5 then benefit gain would occur every 25 point increase above 0 and so on.
This would allow players to continue to play RAW, but also present a customizability of the experience to allow players that choose it, to adjust the rate of growth of their unit to prolong or shorten play cycle to meet their interests. This would bring the flexibility of the rating system up to parity with the flexibility already found in most other core mechanics.
MekHQ Suite Version *
0.50.02
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Final Checklist
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