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I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.
Brief Description *
Convoy intercept missions keeps generate full military assets for the convoy bot force. It's either full on mech/tank or one type of recovery truck. I'm no longer seeing civilian mechs/trucks like in 50.00. Regenerating forces doesn't help either.
I have also encountered this happening in personal games. My last convoy mission was a Hunchback and a Firestarter. I havent seen an SV or IM in a long time.
BTSS88
changed the title
Convoy bot forces contains all/too many military units
Convoy bot forces contain all/too many military units
Dec 5, 2024
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.
Brief Description *
Convoy intercept missions keeps generate full military assets for the convoy bot force. It's either full on mech/tank or one type of recovery truck. I'm no longer seeing civilian mechs/trucks like in 50.00. Regenerating forces doesn't help either.
Steps to Reproduce
Load save.
Operating System *
Windows 11
Java Version *
17
MekHQ Suite Version *
Free Text (type manually)
Custom MekHQ Version
50.01
Attach Files
logs.zip
Musket's Emergency Contractors30630209.cpnx.gz
customs.zip
Final Checklist
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