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50.01 Company Experience broken(?)/showing as None #5238

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7 tasks done
poiu18894012 opened this issue Nov 23, 2024 · 6 comments · Fixed by #5244
Closed
7 tasks done

50.01 Company Experience broken(?)/showing as None #5238

poiu18894012 opened this issue Nov 23, 2024 · 6 comments · Fixed by #5244
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Needs More Info For when an issue needs more information from the user reporting

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@poiu18894012
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Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.

Brief Description *

image
Company Experience shows up as None. Not sure why its happening.

Steps to Reproduce

No response

Operating System *

Windows 11

Java Version *

17.0.12

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

50.01

Attach Files

Interstellar Defense Force27780201.cpnx.gz
mekhq.log

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
@IllianiCBT
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You need to include your customs folder, otherwise we are unable to investigate your issue.

@IllianiCBT IllianiCBT added the Needs More Info For when an issue needs more information from the user reporting label Nov 24, 2024
@poiu18894012
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customs.zip
Sorry about that, customs folder added with this message.

@IllianiCBT
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IllianiCBT commented Nov 25, 2024

Can I verify whether all your MekWarriors are meant to be 0/0 (or better)? Wanting to verify whether that's a loading error or intentional.

@poiu18894012
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Yes, I used the mass training + exp to get everyone who wasnt 0/0 to 0/0

@IllianiCBT
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Closing as resolved

@IllianiCBT
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The current workaround is to not have characters with negative skill target numbers.

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