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I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
When loading a save file on a fresh MekHQ, paid recruitment is never turned on.set to whatever it was set to last time you were running MekHQ.
When loading a save file on a running MekHQ, paid recruitment is not changed at all.
I've provided two files, WITH RECRUIT.cpnx that contains
After posting I discovered that the option seems to be getting saved in the install environment somewhere, because it's sensitive to what it was set to last time you were running the program. Post updated.
In case you weren't aware: if you include Closes #prNumber somewhere in your PR description it will automatically close the linked issue report when the PR gets merged.
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
When loading a save file on a fresh MekHQ, paid recruitment is
never turned on.set to whatever it was set to last time you were running MekHQ.When loading a save file on a running MekHQ, paid recruitment is not changed at all.
I've provided two files, WITH RECRUIT.cpnx that contains
And WITHOUT RECRUIT.cpnx which only contains
In the same place.
This is a small, brand new save that has no dependencies, but I found the same issue on larger, active game saves.
Steps to Reproduce
It looks like the above will only work if Paid Recruitment was already off in your install, because.
Operating System *
Linux
Java Version *
17.0.12
MekHQ Suite Version *
Free Text (type manually)
Custom MekHQ Version
v0.50.01-SNAPSHOT 2024-10-05
Attach Files
mekhq.MekHQ.initializeLogging(MekHQ.java:306) - Starting MekHQ v0.50.1-SNAPSHOT
Build Date: 2024-10-06T03:25:24.214306127
Today: 2024-10-08
Origin Project: MekHQ
Java Vendor: Eclipse Adoptium
Java Version: 17.0.12
Platform: Linux 6.11.2-202.fsync.fc40.x86_64 (amd64)
System Locale: en_US
Total memory available to MekHQ: 8 GB
MM Code Revision: 82fc89ceba5bfdb40670ba90bdc3e3ca1027a07b
MML Code Revision: 446bd8d9c7e28bfdf49d35f312d838c44e16941a
MHQ Code Revision: 976204b
Save Files: Paid Recruitment Test.zip
Final Checklist
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