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Medics as Crewmembers of Command Vehicles #2481

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purpledragon2 opened this issue Mar 21, 2021 · 3 comments
Open

Medics as Crewmembers of Command Vehicles #2481

purpledragon2 opened this issue Mar 21, 2021 · 3 comments
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Bug Personnel Personnel-related Issues

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@purpledragon2
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Environment:

MekHQ version 47.17
Windows 10
Java version 1.8.0_231

Description

While looking at the Dunning mobile tactical command post in the hangar with the status view, I noticed that in spite of not being able to add vehicle gunners, I was still needing 10 more vehicle crew. So, I experimented with trying to assign various types of personnel. Mechanics, Medics, and Mechwarriors seem to be the only ones I can put into a command vehicle. I am sure this has to do with the idea of M.A.S.H. units needing medics and recovery vehicles needing mechanics. I am not sure if this is a bug or if it is working as designed. If it is not a bug, than I'd like to make a RFE to change the types of personnel available for each type of vehicle.

In my mind, Command vehicles should be able to receive any combat personnel and Administrative types.
Recovery/Salvage vehicles should be able to receive any type of Tech and Astech.
And then, of course, Medical vehicles should be able to receive any kind of Doctor or medic.

The above should be added to the driver and any gunners necessary for the vehicles' operation.

Files

megameklog.txt
mekhqlog.txt

@Windchild292
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Known bug

@purpledragon2
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Sorry, I did a search and couldn't find a write up on it.

@Windchild292
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Part of #1950, this was raised.

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