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Request: Option to fix skills per skill level when hire the personnel #1582

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binaryspica opened this issue Mar 19, 2020 · 2 comments
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Personnel Personnel-related Issues (RFE) Enhancement Requests for Enhancement, new features or implementations

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@binaryspica
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binaryspica commented Mar 19, 2020

Environment

Ver 0.47.4

Description

In MegaMek you can fix skill level, such as regular always gets 4+ gunnery and 5+ pilot when you make the new personnel. But, it is not possible on MekHQ for all three option to make the the new personnel and hire the person - hire, hire personnel in bulk, and hire full complement.

edit: It would be better if it ignores the age of the personnel. I have seen it all the times when hire age 0 personnel(yes, age 0, for it reduces burden for handle unimportant personnel) in bulk and only found that they have no skills at all regardless of the skill level I have ordered.

@sixlettervariables sixlettervariables added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Mar 21, 2020
@Windchild292 Windchild292 added the Personnel Personnel-related Issues label Apr 5, 2020
@IllianiCBT IllianiCBT self-assigned this Jun 5, 2024
@IllianiCBT
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I'm going to go ahead and implement fixed skill levels for bulk hiring personnel and 'hire full complement'.

We're trying to move away from allowing child soldiers, so 0 year olds spawning without skills is working as intended.

@IllianiCBT
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This PR is partially resolved by #4165

@IllianiCBT IllianiCBT removed their assignment Jun 7, 2024
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