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Liquid Magma damages Meks on bridges #6373

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CorvineWinterblood opened this issue Jan 7, 2025 · 0 comments · Fixed by #6419
Closed
4 tasks done

Liquid Magma damages Meks on bridges #6373

CorvineWinterblood opened this issue Jan 7, 2025 · 0 comments · Fixed by #6419
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Bug Severity: Medium Issues described as medium severity as per the new issue form

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@CorvineWinterblood
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CorvineWinterblood commented Jan 7, 2025

Brief Description *

Bridges placed over liquid magma do not protect units from damage from moving through their hexes. If they begin and end a turn in the magma hex, no matter their elevation, they will take leg damage with the message "takes additional damage from beginning and ending movement in a magma hex!"

Additionally VTOLs flying over liquid magma no matter their height will also receive the same message, but won't take any damage.

3. Steps to Reproduce

  1. create a match on a map with a bridge over liquid magma
  2. start a unit's movement phase on a bridge over liquid magma
  3. do anything which ends your turn over the magma besides skipping your movement (that will protect you for some reason)

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Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

0.50.02

Operating System *

Platform: Windows 10 10.0 (amd64)

Java Version *

Java Vendor: Eclipse Adoptium     Java Version: 17.0.13

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
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Labels
Bug Severity: Medium Issues described as medium severity as per the new issue form
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