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[50.0.2] LAM deployment / initial movement (Mech, AirMech, Aero) #6359

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mwberlindeu opened this issue Jan 5, 2025 · 0 comments
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@mwberlindeu
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Brief Description *

Comparing deployment and initial movement of LAMs I encountered a difference between 49.19.1 and 50.02. In version 49.19.1 LAMs could be deployed in their different modes (Mech, AirMech, Aero) and move correctly from round 1. In version 50.02 a LAM deployed in Mech mode appear to be actually deployed as grounded Aero. It needs a Vlift to get it moving. If deployed in AirMech mode it appears also to be actually deployed as grounded Aero.

3. Steps to Reproduce

  1. Start a game with LAMs in their different start deployment modes.

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Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

50.02

Operating System *

Windows 11

Java Version *

21.0.2

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
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