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Comparing deployment and initial movement of LAMs I encountered a difference between 49.19.1 and 50.02. In version 49.19.1 LAMs could be deployed in their different modes (Mech, AirMech, Aero) and move correctly from round 1. In version 50.02 a LAM deployed in Mech mode appear to be actually deployed as grounded Aero. It needs a Vlift to get it moving. If deployed in AirMech mode it appears also to be actually deployed as grounded Aero.
3. Steps to Reproduce
Start a game with LAMs in their different start deployment modes.
Attach Files
No response
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMek Suite Version *
50.02
Operating System *
Windows 11
Java Version *
21.0.2
Final Verification
I confirm this is a single, unique issue that hasn't been reported before
I have included all necessary information and files to help reproduce this issue
I have asked on MegaMek Discord about this issue
I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
The text was updated successfully, but these errors were encountered:
Brief Description *
Comparing deployment and initial movement of LAMs I encountered a difference between 49.19.1 and 50.02. In version 49.19.1 LAMs could be deployed in their different modes (Mech, AirMech, Aero) and move correctly from round 1. In version 50.02 a LAM deployed in Mech mode appear to be actually deployed as grounded Aero. It needs a Vlift to get it moving. If deployed in AirMech mode it appears also to be actually deployed as grounded Aero.
3. Steps to Reproduce
Attach Files
No response
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMek Suite Version *
50.02
Operating System *
Windows 11
Java Version *
21.0.2
Final Verification
The text was updated successfully, but these errors were encountered: