Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[0.49.17] Modifier for BAP shooting through woods shows up in wrong places #5072

Closed
EvilAtlas opened this issue Jan 22, 2024 · 1 comment · Fixed by #5108
Closed

[0.49.17] Modifier for BAP shooting through woods shows up in wrong places #5072

EvilAtlas opened this issue Jan 22, 2024 · 1 comment · Fixed by #5108

Comments

@EvilAtlas
Copy link

Environment

MegaMek version 0.49.17, packaged with MekHQ
Windows 11
Java 11.0.14.1

Description

During the shooting phase, in the section of the unit window where accuracy modifiers are displayed, mechs firing through woods were given the "target behind woods and attacker has BAP" modifier despite none of the mechs having BAPs or pilots with SPAs. I am not yet sure whether this was actually affecting accuracy or if it was just a display bug.

That modifier also appeared, clearly erroneously, in the firing results list. Where it should just state a to-hit number it instead includes "behind woods and attacker has BAP)'>" before that number.

To reproduce, just load into the game and find a position where you'll be shooting through woods. (This should be easy.)

Files

Screenshot 2024-01-21 172153
firingreportBAPbug
megamek.log
BAPbugsave.sav.gz
Player name: Evil Atlas

@kuronekochomusuke
Copy link
Collaborator

duplicate of #5030

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants