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[49.9] Illegal skid during pavement move #3837

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PhoenixHeart512 opened this issue Aug 5, 2022 · 0 comments
Open

[49.9] Illegal skid during pavement move #3837

PhoenixHeart512 opened this issue Aug 5, 2022 · 0 comments
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@PhoenixHeart512
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Environment

Build Date: 2022-07-25T03:37:09.733934500
Today: 2022-08-05
Origin Project: MegaMekLab
Java Vendor: Eclipse Adoptium
Java Version: 11.0.14.1
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 8 GB

Description

Princess moved a mech, it failed a PSR, skidded into another mech, and somehow both units ended up sharing a hex inside a building (neither one has an elevation, so both are on the ground floor). I am not sure what exact movement Princess was attempting, I can only see the positions before, after, and the failed PSR.

It appears that the Battle Cobra tried to move through the Thor II, but failed the initial turning PSR. Instead of falling prone in the starting hex, it looks like it fell into the Thor II's hex, displaced the Thor II into the building, and then skidding into that same building along with it?

I'm attaching the savegame during firing phase (after the skid) as well as several autosaves from the turns prior, along with screenshots of mech positions before and after.

In case we need to make princess take the same actions again, I think the order in which I moved my units was:
Marauder II - Jump on top of building at 2345
Viking IIC - Run to 1433
Ti'Tsang - Jump to 2944 facing north
Osteon - Run to 2742
Ryoken - Run to 2340 (Might be switched with Osteon?)

Files

Player Name: Tempest Marauders (me)
Displacement.zip

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