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-threaded drawing ✅
-threaded chunk loading / unloading
-limit number of chunks loaded per frame ✅
-batch drawing in camera ✅
-move animation update to drawing thread?
-faster way to render static gometry? ✅
-test performance of getAllEntitiesThatHaveComponent() ✅
-EntityFactory::createNewSaveableEntity
The text was updated successfully, but these errors were encountered:
-threaded drawing ✅
-threaded chunk loading / unloading
-limit number of chunks loaded per frame ✅
-batch drawing in camera ✅
-move animation update to drawing thread?
-faster way to render static gometry? ✅
-test performance of getAllEntitiesThatHaveComponent() ✅
-EntityFactory::createNewSaveableEntity
The text was updated successfully, but these errors were encountered: