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output.xml
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<?xml version="1.0" ?>
<game-state>
<setting>Toril, the main world of the Dungeons and Dragons Universe, specifically the Sword Coast and the infamous Undermountain beneath Waterdeep.</setting>
<player-character>Elysia Thunderscribe: A Human female Wizard and Sage of Candlekeep with expressive, indigo eyes full of knowledge and secrets. Her charcoal-black hair is streaked with silver and often loosely tied in a braid, shimmering with astral sparkles whenever she casts a spell. Even though she is in her late twenties, the look in her eyes is ageless, indicating wisdom far beyond her years. Her slender figure is draped in a celestial-blue robe adorned with runic symbols, the fabric shimmering as if dusted with stardust. She carries an ornate staff, topped with a crystal orb pulsating with arcane energy. Though her delicate features might deceive some, her aura emanates formidable power, proof of her prowess in the arcane arts and her extensive knowledge as a Candlekeep sage.</player-character>
<companions>
<item>
<Lyra-Flameheart>An Eladrin female Fighter (Eldritch Knight) and fellow Sage of Candlekeep with eyes that shift color with the seasons - currently a warm amber for summer. Her wild, copper-red hair flows like living flame, occasionally shimmering with fey light. Eternally youthful as an Eladrin, her alabaster skin bears subtle, swirling patterns that glow softly when she uses magic. Lyra's athletic build is encased in elegant elven half-plate armor, its design reminiscent of autumn leaves and forest vines. A longsword with a hilt wrapped in living vines hangs at her side, while a shield emblazoned with the symbol of a tree in four seasonal states is strapped to her back. Despite her martial bearing, there's an otherworldly grace to her movements, hinting at her fey nature. Her expression often shifts between fierce determination and mischievous mirth, reflecting the changeable nature of the Feywild. As a sage, she combines her martial prowess with a deep understanding of arcane lore.</Lyra-Flameheart>
</item>
</companions>
<location>On the road to Waterdeep, about half a day's journey from the city gates.</location>
<story-summary>Elysia Thunderscribe and Lyra Flameheart, both powerful sages from Candlekeep, are on a quest to find the legendary "Celestial Codex," an ancient spellbook of immense power. Their research has led them to believe that the last known owner of this artifact was the infamous Archmage Halaster Blackcloak. This revelation has brought them to the doorstep of Waterdeep, as they plan an expedition into the deadly depths of Undermountain, Halaster's domain. As they approach the City of Splendors, they must prepare for the challenges that lie ahead in the most dangerous dungeon in the Forgotten Realms.</story-summary>
<important-events>
<item>Discovery of the Celestial Codex's connection to Halaster Blackcloak</item>
<item>Decision to embark on an expedition to the Undermountain</item>
<item>Approaching Waterdeep for final preparations</item>
</important-events>
<active-quests>
<item>Find the Celestial Codex in the Undermountain</item>
<item>Navigate the dangers of Halaster's domain</item>
</active-quests>
<key-npcs>
<item>Halaster Blackcloak (mentioned, not yet encountered)</item>
</key-npcs>
<inventory>
<item>Ornate staff with crystal orb</item>
<item>Spellbook</item>
<item>Component pouch</item>
<item>Backpack</item>
<item>Bedroll</item>
<item>Mess kit</item>
<item>Tinderbox</item>
<item>10 torches</item>
<item>10 days of rations</item>
<item>Waterskin</item>
<item>50 feet of hempen rope</item>
<item>1200 gold pieces</item>
<item>Candlekeep seal of authority (grants access to certain restricted areas and resources)</item>
<item>Map of known Undermountain levels (incomplete and potentially outdated)</item>
</inventory>
<special-items>
<item>
<name>Ring of Whispered Thoughts</name>
<description>This unassuming silver ring is adorned with a small, smoky quartz gem. When activated, the gem seems to swirl with mist-like patterns.</description>
<properties>
<item>Once per day, the wearer can activate the ring as a bonus action.</item>
<item>For the next hour, the wearer can read the surface thoughts of any creature within 180 feet that the wearer can see.</item>
<item>The target is unaware of this mind-reading attempt and gets no saving throw.</item>
<item>The wearer receives general impressions, emotional states, and current thoughts. Complex or deep memories are not accessible.</item>
<item>The effect is completely silent and invisible, making it undetectable through normal means.</item>
<item>If a creature has telepathic abilities or is protected against mind-reading, they might sense the intrusion with a DC 20 Wisdom (Insight) check.</item>
</properties>
<limitations>
<item>The ring requires attunement.</item>
<item>Prolonged use (more than 3 times per week) might have side effects like headaches or temporary inability to block out others' thoughts.</item>
</limitations>
</item>
</special-items>
<party-members>
<item>Elysia Thunderscribe</item>
<item>Lyra Flameheart</item>
</party-members>
<world-state>
<item>The Sword Coast is currently in a state of relative peace, though rumors of growing threats persist.</item>
<item>Waterdeep, the City of Splendors, continues to be a hub of commerce and intrigue.</item>
<item>The Lords' Alliance maintains a fragile balance of power among the cities of the Sword Coast.</item>
<item>Undermountain remains a constant threat and source of mystery beneath Waterdeep.</item>
</world-state>
<factions>
<item>
<Lords-Alliance>A coalition of rulers from cities across the Sword Coast, working together to ensure mutual security.</Lords-Alliance>
</item>
<item>
<Harpers>A secret network of spellcasters and spies who covertly oppose the rise of tyranny.</Harpers>
</item>
<item>
<Zhentarim>A shadowy organization seeking to expand its influence through legitimate and illicit means.</Zhentarim>
</item>
<item>
<Emerald-Enclave>Druids and others who protect the delicate balance of nature.</Emerald-Enclave>
</item>
<item>
<Candlekeep-Sages>A group of scholars and wizards dedicated to preserving and expanding knowledge.</Candlekeep-Sages>
</item>
</factions>
<time-and-calendar>
<item>
<Current-date>1 Mirtul, 1492 DR (Dale Reckoning)</Current-date>
</item>
<item>
<Season>Late spring</Season>
</item>
<item>
<Time-of-day>Late afternoon, as Elysia and Lyra approach Waterdeep</Time-of-day>
</item>
</time-and-calendar>
<relationships>
<item>Elysia and Lyra are girlfriends, fellow sages, and adventuring companions.</item>
</relationships>
<character-details>
<Elysia-Thunderscribe>
<Race>Human</Race>
<Class>Wizard</Class>
<Background>Sage of Candlekeep</Background>
<Age>Late twenties</Age>
<Notable-features>
<item>Indigo eyes</item>
<item>Charcoal-black hair with silver streaks</item>
<item>Celestial-blue robe with runic symbols</item>
<item>Ornate staff with crystal orb</item>
</Notable-features>
</Elysia-Thunderscribe>
<Lyra-Flameheart>
<Race>Eladrin</Race>
<Class>Fighter</Class>
<Subclass>Eldritch Knight</Subclass>
<Background>Sage of Candlekeep</Background>
<Age>Eternally youthful (typical for Eladrin)</Age>
<Notable-features>
<item>Eyes that change color with seasons (currently amber for summer)</item>
<item>Copper-red hair with fey light</item>
<item>Elven half-plate armor designed with nature motifs</item>
<item>Longsword with vine-wrapped hilt</item>
<item>Shield with four-seasons tree symbol</item>
</Notable-features>
</Lyra-Flameheart>
</character-details>
<game-world-information>
<General>
<Races>
<Common>
<item>
<Humans>Versatile and widespread</Humans>
</item>
<item>
<Elves>Long-lived and magical</Elves>
</item>
<item>
<Dwarves>Sturdy and craftsmen</Dwarves>
</item>
<item>
<Halflings>Small and nimble</Halflings>
</item>
<item>
<Gnomes>Inventive and curious</Gnomes>
</item>
</Common>
<Uncommon>
<item>
<Half-Elves>Blend of human and elven traits</Half-Elves>
</item>
<item>
<Half-Orcs>Strong and resilient</Half-Orcs>
</item>
<item>
<Tieflings>Infernal heritage</Tieflings>
</item>
<item>
<Dragonborn>Draconic humanoids</Dragonborn>
</item>
</Uncommon>
<Rare>
<item>
<Aasimar>Celestial-touched humans</Aasimar>
</item>
<item>
<Genasi>Elemental-touched humans</Genasi>
</item>
<item>
<Goliaths>Giant-kin</Goliaths>
</item>
<item>
<Tabaxi>Cat-like humanoids</Tabaxi>
</item>
</Rare>
</Races>
<Gods>
<Greater-Deities>
<item>
<Mystra>Goddess of Magic</Mystra>
</item>
<item>
<Tyr>God of Justice</Tyr>
</item>
<item>
<Tempus>God of War</Tempus>
</item>
<item>
<Sune>Goddess of Love and Beauty</Sune>
</item>
<item>
<Seluene>Goddess of the Moon</Seluene>
</item>
</Greater-Deities>
<Intermediate-Deities>
<item>
<Helm>God of Protection</Helm>
</item>
<item>
<Lathander>God of Dawn and Renewal</Lathander>
</item>
<item>
<Kelemvor>God of the Dead</Kelemvor>
</item>
<item>
<Silvanus>God of Nature</Silvanus>
</item>
</Intermediate-Deities>
<Lesser-Deities>
<item>
<Mask>God of Thieves</Mask>
</item>
<item>
<Tymora>Goddess of Luck</Tymora>
</item>
<item>
<Beshaba>Goddess of Misfortune</Beshaba>
</item>
</Lesser-Deities>
<Dead-Gods>
<item>
<Myrkul>Former God of Death</Myrkul>
</item>
<item>
<Bhaal>Former God of Murder</Bhaal>
</item>
</Dead-Gods>
</Gods>
<Extraplanar-Entities>
<Celestials>
<item>
<Solar>Powerful angelic beings</Solar>
</item>
<item>
<Planetar>Elite warriors of the Upper Planes</Planetar>
</item>
<item>
<Deva>Messengers and guardians</Deva>
</item>
</Celestials>
<Fiends>
<Devils>
<item>
<Pit-Fiends>Rulers of the Nine Hells</Pit-Fiends>
</item>
<item>
<Erinyes>Fallen angels</Erinyes>
</item>
</Devils>
<Demons>
<item>
<Balor>Generals of the Abyss</Balor>
</item>
<item>
<Marilith>Six-armed demon commanders</Marilith>
</item>
</Demons>
</Fiends>
<Elementals>
<item>
<Primordials>Ancient elemental beings</Primordials>
</item>
<item>
<Genies>Powerful elemental entities (Djinn, Efreet, Marid, Dao)</Genies>
</item>
</Elementals>
<Fey>
<item>
<Archfey>Powerful rulers of the Feywild</Archfey>
</item>
<item>
<Eladrin>Fey elves</Eladrin>
</item>
<item>
<Satyrs-and-Dryads>Nature spirits</Satyrs-and-Dryads>
</item>
</Fey>
</Extraplanar-Entities>
<Planes-Of-Existence>
<Material-Plane>The primary world of mortals</Material-Plane>
<Inner-Planes>
<item>
<Elemental-Planes>Fire, Water, Air, Earth</Elemental-Planes>
</item>
<item>
<Energy-Planes>Positive and Negative</Energy-Planes>
</item>
</Inner-Planes>
<Outer-Planes>
<Upper-Planes>
<item>
<Mount-Celestia>Realm of law and good</Mount-Celestia>
</item>
<item>
<Elysium>Realm of pure good</Elysium>
</item>
</Upper-Planes>
<Lower-Planes>
<item>
<The-Nine-Hells>Realm of law and evil</The-Nine-Hells>
</item>
<item>
<The-Abyss>Realm of chaos and evil</The-Abyss>
</item>
</Lower-Planes>
</Outer-Planes>
<Transitive-Planes>
<item>
<Astral-Plane>Realm of thought and dreams</Astral-Plane>
</item>
<item>
<Ethereal-Plane>Realm of mists and ghosts</Ethereal-Plane>
</item>
</Transitive-Planes>
<Mirror-Planes>
<item>
<Feywild>Magical reflection of the Material Plane</Feywild>
</item>
<item>
<Shadowfell>Dark reflection of the Material Plane</Shadowfell>
</item>
</Mirror-Planes>
</Planes-Of-Existence>
<Magic>
<Weave>The source of arcane magic, maintained by Mystra</Weave>
<Schools>
<item>Abjuration, Conjuration, Divination, Enchantment</item>
<item>Evocation, Illusion, Necromancy, Transmutation</item>
</Schools>
<Types>
<item>
<Arcane>Wizards, Sorcerers, Warlocks</Arcane>
</item>
<item>
<Divine>Clerics, Paladins</Divine>
</item>
<item>
<Primal>Druids, Rangers</Primal>
</item>
<item>
<Psionic>Mind Flayers, some monsters</Psionic>
</item>
</Types>
</Magic>
<Major-Historical-Events>
<item>
<Time-of-Troubles>Gods walked the Material Plane</Time-of-Troubles>
</item>
<item>
<Spellplague>Magical catastrophe caused by Mystra's death</Spellplague>
</item>
<item>
<Sundering>Cosmic event reshaping reality</Sundering>
</item>
</Major-Historical-Events>
<Current-World-State>
<item>Era of upheaval and change</item>
<item>Rise of new threats and opportunities</item>
<item>Shifting balance of power among nations and factions</item>
</Current-World-State>
</General>
<Waterdeep>
<Overview>Waterdeep, the City of Splendors, is the most influential and important city in the North and perhaps in all Faerûn. A bustling city of commerce and opportunity, it serves as a key location in many adventures.</Overview>
<Key-Features>
<item>
<Population>Approximately 130,000 permanent residents</Population>
</item>
<item>
<Government>Ruled by a council of masked Lords and the Open Lord</Government>
</item>
<item>
<Economy>Major trade hub for the Sword Coast</Economy>
</item>
<item>
<Defenses>Powerful city guard and magical wards</Defenses>
</item>
</Key-Features>
<Districts>
<item>
<Castle-Ward>Government and administrative center</Castle-Ward>
</item>
<item>
<Sea-Ward>Wealthy residential area and home to many temples</Sea-Ward>
</item>
<item>
<North-Ward>Home to nobility and merchants</North-Ward>
</item>
<item>
<Trades-Ward>Center of commerce</Trades-Ward>
</item>
<item>
<Southern-Ward>Working class residential area</Southern-Ward>
</item>
<item>
<Dock-Ward>Maritime commerce and rough taverns</Dock-Ward>
</item>
<item>
<Field-Ward>Shantytown outside the city walls</Field-Ward>
</item>
<item>
<City-of-the-Dead>Walled cemetery, quiet during the day but dangerous at night</City-of-the-Dead>
</item>
<item>
<Undermountain>Vast dungeon complex beneath the city</Undermountain>
</item>
<item>
<Skullport>Hidden port city deep in Undermountain</Skullport>
</item>
</Districts>
<Important-Locations>
<item>
<Mount-Waterdeep>Prominent mountain overlooking the city</Mount-Waterdeep>
</item>
<item>
<Yawning-Portal-Inn>Famous tavern built over an entrance to Undermountain</Yawning-Portal-Inn>
</item>
<item>
<Blackstaff-Tower>Home of the Archmage of Waterdeep</Blackstaff-Tower>
</item>
<item>
<Castle-Waterdeep>Fortress overlooking the city</Castle-Waterdeep>
</item>
<item>
<The-Walking-Statues>Massive stone constructs that defend the city</The-Walking-Statues>
</item>
</Important-Locations>
<Factions>
<item>
<Lords-of-Waterdeep>Masked rulers of the city</Lords-of-Waterdeep>
</item>
<item>
<City-Guard-and-City-Watch>Law enforcement</City-Guard-and-City-Watch>
</item>
<item>
<Harpers>Secret society working for good</Harpers>
</item>
<item>
<Zhentarim>Mercantile organization with a dark reputation</Zhentarim>
</item>
<item>
<Order-of-the-Gauntlet>Paladins and clerics fighting evil</Order-of-the-Gauntlet>
</item>
<item>
<Emerald-Enclave>Druids and rangers protecting nature</Emerald-Enclave>
</item>
<item>
<Force-Grey>Elite adventurers serving the city</Force-Grey>
</item>
</Factions>
<Culture>
<item>Diverse population including humans, dwarves, elves, and many other races</item>
<item>Center of fashion, art, and magical innovation</item>
<item>Home to many temples, including the Temple of Gond and the Plinth</item>
<item>Famous for its festivals and celebrations</item>
</Culture>
<Economy>
<item>Major port city controlling trade along the Sword Coast</item>
<item>Hub for overland trade routes</item>
<item>Home to many guilds and mercantile companies</item>
<item>Minting its own trade bars and coins</item>
</Economy>
<History>
<item>Founded over 1,000 years ago</item>
<item>Built on the site of the ancient elven city of Aelinthaldaar</item>
<item>Survived many threats including plagues, invasions, and internal strife</item>
</History>
<Current-Events>
<item>Tensions with Luskan over sea trade</item>
<item>Rumors of corruption within the city's guilds</item>
<item>Increased monster activity in Undermountain</item>
<item>Growing influence of extraplanar entities</item>
</Current-Events>
<Connections-To-Story>
<item>Last stop before entering Undermountain</item>
<item>Source of information and resources for the quest</item>
<item>Potential allies or rivals among the city's factions</item>
<item>Possible location of clues about the Celestial Codex</item>
</Connections-To-Story>
<DM-Notes>
<item>Use Waterdeep as a central hub for the players</item>
<item>Introduce faction intrigue to add depth to the city experience</item>
<item>Consider urban adventures or side quests within the city</item>
<item>Emphasize the contrast between the bustling city life and the dangers of Undermountain</item>
</DM-Notes>
</Waterdeep>
<Undermountain>
<Overview>Undermountain is a vast dungeon complex beneath Mount Waterdeep, created over a thousand years ago by the wizard Halaster Blackcloak. It's known as the deadliest dungeon in the Forgotten Realms.</Overview>
<Key-Features>
<item>
<Massive-size>Multiple levels extending deep into the earth</Massive-size>
</item>
<item>
<Ever-changing-layout>Halaster's magic constantly alters the dungeon</Ever-changing-layout>
</item>
<item>
<Diverse-inhabitants>From monsters to entire societies</Diverse-inhabitants>
</item>
<item>
<Magical-anomalies>Due to a knot in the Weave of magic</Magical-anomalies>
</item>
</Key-Features>
<History>
<item>Founded by Halaster Blackcloak and his seven apprentices</item>
<item>Built over and expanded into the dwarven Underhalls</item>
<item>Became Halaster's obsession, driving him to madness</item>
<item>Now accessible through the Yawning Portal tavern in Waterdeep</item>
</History>
<Notable-Areas>
<item>
<The-Yawning-Portal>Entrance to Undermountain in Waterdeep</The-Yawning-Portal>
</item>
<item>
<Underhalls>Former dwarven mithral mine</Underhalls>
</item>
<item>
<Halasters-tower-ruins>Now beneath Waterdeep</Halasters-tower-ruins>
</item>
</Notable-Areas>
<Inhabitants>
<item>Monsters from various planes</item>
<item>Remnants of drow and duergar societies</item>
<item>Adventurers and explorers</item>
<item>Halaster Blackcloak (location unknown)</item>
</Inhabitants>
<Magical-Properties>
<Weave-Knot>
<Description>A permanent knot in the Weave of magic, created by an ancient elven spell</Description>
<Effects>
<item>Can cause madness in long-term inhabitants</item>
<item>Manifests as an obsession with Undermountain</item>
<item>Affects both creatures and adventurers</item>
</Effects>
</Weave-Knot>
</Magical-Properties>
<Dangers>
<item>Unpredictable layout changes</item>
<item>Powerful monsters and traps</item>
<item>Risk of magical madness</item>
<item>Halaster's unpredictable interventions</item>
</Dangers>
<Opportunities>
<item>Ancient treasures and artifacts</item>
<item>Forgotten knowledge and magic</item>
<item>Challenges for adventurers of all levels</item>
</Opportunities>
<Connections-To-Story>
<item>Possible location of the Celestial Codex</item>
<item>Last known domain of Halaster Blackcloak</item>
<item>Major obstacle in the player characters' quest</item>
</Connections-To-Story>
<DM-Notes>
<item>Use Undermountain to create a sense of mystery and danger</item>
<item>Emphasize the risk of magical madness as characters delve deeper</item>
<item>Introduce strange and otherworldly elements to reflect Halaster's planar connections</item>
</DM-Notes>
</Undermountain>
</game-world-information>
</game-state>