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AnyInARowGameEngine.cs
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using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
using WinAnyInARowGameConsole;
namespace TicTacToeGameConsole
{
public class AnyInARowGameEngine
{
private int[,] _gameBoard;
private int _winInARow;
private readonly AnyInARowPlayer[] players;
public AnyInARowGameEngine(int gameBoardRows, int gameBoardColumns, int winInARow, AnyInARowPlayer[] players)
{
ValidateInInARow(gameBoardRows, gameBoardColumns, winInARow);
InitGameBoard(gameBoardRows, gameBoardColumns);
_winInARow = winInARow;
this.players = players;
}
private void InitGameBoard(int gameBoardRows, int gameBoardColumns)
{
_gameBoard = new int[gameBoardRows, gameBoardColumns];
for (int row = 0; row < _gameBoard.GetLength(0); row++)
{
for (int col = 0; col < _gameBoard.GetLength(1); col++)
{
_gameBoard[row, col] = 0;
}
}
}
private void ValidateInInARow(int gameBoardRows, int gameBoardColumns, int winInARow)
{
int minBoardSize = Math.Min(gameBoardRows, gameBoardColumns);
if (minBoardSize < winInARow)
{
throw new ArgumentException("Win in a row value " + winInARow + " is greater than board size!");
}
if (minBoardSize < 3)
{
throw new ArgumentException("Board size " + minBoardSize + " must be greater than 3!");
}
if (winInARow < 3)
{
throw new ArgumentException("Win in a row " + winInARow + " must be greater than 3!");
}
}
public int GameStatus { get; set; }
public int[,] GameBoard
{
get
{
return _gameBoard;
}
}
public GameResult MakeAMove(int[,] gameBoard, int currentPlayer, int userInputRow, int userImputCol)
{
GameResult gameResult = new GameResult();
gameResult.ValidMove = false;
if (userInputRow < gameBoard.GetLength(0) && userImputCol < gameBoard.GetLength(1))
{
int currentMarker = gameBoard[userInputRow, userImputCol];
if (currentMarker.Equals(1) || currentMarker.Equals(2))
{
gameResult.Message = "Placement has already a marker please select another placement.";
}
else
{
gameBoard[userInputRow, userImputCol] = currentPlayer;
gameResult.ValidMove = true;
}
}
else
{
gameResult.Message = "Invalid value please select another placement.";
}
return gameResult;
}
public int CheckWinner(int[,] gameBoard, int row, int col)
{
// 3.3 If we have a winner, announce who won and stop the game
if (IsGameWinner(gameBoard, row, col))
{
return 1;
}
// 3.3 If all markers are placed and no winner then it's a draw stop the game
if (IsGameDraw(gameBoard))
{
return 2;
}
return 0;
}
private static bool IsGameDraw(int[,] gameBoard)
{
for (int row = 0; row < gameBoard.GetLength(0); row++)
{
for (int col = 0; col < gameBoard.GetLength(1); col++)
{
if (gameBoard[row, col].Equals(0))
{
return false;
}
}
}
return true;
}
private bool IsGameWinner(int[,] gameBoard, int row, int col)
{
// Is Horizontal Cells Same
if (IsHorizontalCellsSame(gameBoard, row, col))
{
return true;
}
// Is Vertical Cells Same
if (IsVerticalCellsSame(gameBoard, row, col))
{
return true;
}
// Is Diagonal Left To Right Cells Same
if (IsDiagonalLeftToRightCellsSame(gameBoard, row, col))
{
return true;
}
// Is Diagonal Right To Left Cells Same
if (IsDiagonalRightToLeftCellsSame(gameBoard, row, col))
{
return true;
}
return false;
}
private bool IsDiagonalRightToLeftCellsSame(int[,] gameBoard, int row, int col)
{
int intARowWin = 0;
for (int i = row + 1, j = col - 1; i < gameBoard.GetLength(0) && j > 0; i++, j--)
{
if (ValidateBoardCells(gameBoard, row, col, i, j, ref intARowWin))
{
continue;
}
break;
}
if (intARowWin < _winInARow - 1)
{
for (int i = row - 1, j = col + 1; i >= 0 && j < gameBoard.GetLength(1); i--, j++)
{
if (ValidateBoardCells(gameBoard, row, col, i, j, ref intARowWin))
{
continue;
}
break;
}
}
return ValidateWinInARow(intARowWin);
}
private bool IsDiagonalLeftToRightCellsSame(int[,] gameBoard, int row, int col)
{
int intARowWin = 0;
for (int i = row + 1, j = col + 1; i < gameBoard.GetLength(0) && j < gameBoard.GetLength(1); i++, j++)
{
if (ValidateBoardCells(gameBoard, row, col, i, j, ref intARowWin))
{
continue;
}
break;
}
if (intARowWin < _winInARow - 1)
{
for (int i = row - 1, j = col - 1; i >= 0 && j >= 0; i--, j--)
{
if (ValidateBoardCells(gameBoard, row, col, i, j, ref intARowWin))
{
continue;
}
break;
}
}
return ValidateWinInARow(intARowWin);
}
private bool IsVerticalCellsSame(int[,] gameBoard, int row, int col)
{
int intARowWin = 0;
for (int i = row + 1; i < gameBoard.GetLength(1); i++)
{
if (ValidateBoardCells(gameBoard, row, col, i, col, ref intARowWin))
{
continue;
}
break;
}
if (intARowWin < _winInARow - 1)
{
for (int i = row - 1; i >= 0; i--)
{
if (ValidateBoardCells(gameBoard, row, col, i, col, ref intARowWin))
{
continue;
}
break;
}
}
return ValidateWinInARow(intARowWin);
}
private bool IsHorizontalCellsSame(int[,] gameBoard, int row, int col)
{
int intARowWin = 0;
for (int i = col + 1; i < gameBoard.GetLength(1); i++)
{
if (ValidateBoardCells(gameBoard, row, col, row, i, ref intARowWin))
{
continue;
}
break;
}
if (intARowWin < _winInARow - 1)
{
for (int i = col - 1; i >= 0; i--)
{
if (ValidateBoardCells(gameBoard, row, col, row, i, ref intARowWin))
{
continue;
}
break;
}
}
return ValidateWinInARow(intARowWin);
}
private bool ValidateBoardCells(int[,] board, int currentRow, int currentCol, int compareRow, int compareCol, ref int nextInARow)
{
int currentCell = board[currentRow, currentCol];
int compareCell = board[compareRow, compareCol];
// compare
if (currentCell.Equals(compareCell) && !currentCell.Equals(0))
{
nextInARow++;
return true;
}
return false;
}
private bool ValidateWinInARow(int intARowWin)
{
if (intARowWin == _winInARow - 1)
{
return true;
}
return false;
}
public int GetNextPlayer(int player)
{
if (player.Equals(1))
{
return 2;
}
return 1;
}
public (int bestRow, int bestCol) GetBestMove(AnyInARowPlayer player)
{
int bestValue = int.MinValue;
int bestRow = -1;
int bestCol = -1;
for (int row = 0; row < GameBoard.GetLength(0); row++)
{
for (int col = 0; col < GameBoard.GetLength(1); col++)
{
// if empty
if (GameBoard[row, col] == 0)
{
// place palyer marker
GameBoard[row, col] = player.PlayerId;
// scoring
int moveValue = MinimaxAlgorithm(0, GetOpponent(player));
GameBoard[row, col] = 0;
// if good or bad
if (moveValue > bestValue)
{
bestValue = moveValue;
bestRow = row;
bestCol = col;
}
}
}
}
return (bestRow, bestCol);
}
private int MinimaxAlgorithm(int depth, AnyInARowPlayer currentPlayer)
{
if (IsWinner(Player.AI)) return 10;
if (IsWinner(Player.Human)) return -10;
if (IsFull()) return 0;
int bestValue = 0;
for (int row = 0; row < GameBoard.GetLength(0); row++)
{
for (int col = 0; col < GameBoard.GetLength(1); col++)
{
// if empty
if (GameBoard[row, col] == 0)
{
// place palyer marker
GameBoard[row, col] = currentPlayer.PlayerId;
// scoring
int moveValue = MinimaxAlgorithm(depth + 1, GetOpponent(currentPlayer));
GameBoard[row, col] = 0;
// score the move
bestValue = currentPlayer.Player == Player.AI ? Math.Max(bestValue, moveValue) : Math.Min(bestValue, moveValue);
}
}
}
return bestValue;
}
private bool IsFull()
{
for (int row = 0; row < GameBoard.GetLength(0); row++)
{
for (int col = 0; col < GameBoard.GetLength(1); col++)
{
if (GameBoard[row, col] == 0)
{
return false;
}
}
}
return true;
}
private bool IsWinner(Player player)
{
for (int row = 0; row < GameBoard.GetLength(0); row++)
{
for (int col = 0; col < GameBoard.GetLength(1); col++)
{
if (GameBoard[row, col] == (int)player && IsGameWinner(GameBoard, row, col))
{
return true;
}
}
}
return false;
}
private AnyInARowPlayer GetOpponent(AnyInARowPlayer currentPlayer)
{
AnyInARowPlayer nextPlayer = null;
foreach (var player in players)
{
if (currentPlayer.Player != player.Player)
{
nextPlayer = player;
break;
}
}
return nextPlayer;
}
}
}