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todo.txt
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** self/party buffs and enemy-group debuffs like Warrior's Shouts.
for next dungeon:
** tank doesn't attack normally. BROKEN, still
* seems to be related to taunt and dead enemies.
* seems to affect every class, priest more than others,
** priest sometimes runs away from battle.
* but mage and rogue have also exhibited the same kind of odd behaviour:
* starts running when it should be casting.
* stands still, doesn't do shit.
* both behaviours can be dispelled by teleport.
* may be bad "meleeling" state. PARTIALLY FIXED.
** now seems to affect mostly rogue and tank.
** sap. TEST
** polymorph doesn't affect some enemies at first.
* in 3-enemy battles, only after the first is dead does the second get sheeped.
** Don't cc when there's only one enemy. DONE?
** PersistentAreaAura spells should have cooldown >= duration.
** Fix AreaAura spells.
** use mana pots or Self-Energize spells as needed.
** Inventory GUI: fix updates of items in bags.
** don't try to equip off-hand items if you already have a 2hander.
* Handle SMSG_SPELLORDAMAGE_IMMUNE; don't try casting that spell on that target again.
** In battle, use useful spells on equipment.
* Ex: Fire Hardened Hauberk, 30+ Rage.
** Trigger quest area-explore objectives.
* Requires that CMSG_AREATRIGGER be sent when you've entered the area.
* We'll need a grid hash map of all area triggers, for quick lookup.
** Auto-drink useful elixirs near battle.
** Don't stand in the fire!
** Handle two-handed vs main+off item valuation properly.
** Automatically use Salt Shaker and Transmute Arcanite when mats and cooldowns allow.
** Use Slice & Dice.
* Don't use it too much.
** Ignore repeatable quests somehow.
** Prayer of Fortitude
* Cheaper than three casts of PW:F, same effect, double duration.