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[New Item] New Properties #136
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if you want to put more properties, maybe have the Multi-direction properties be dependent on color channels? As in: [0,0,0,0] would be no sides and [0,1,1,0] would be right and down, etc. property slots are valuable. converting tilesets could easily be done automatically. In fact, I could likely merge the spike properties myself if I knew how to change a png from within the game. |
While I really like the idea of adding multiple tile properties, I'm wary of adding too many, or adding some that are less needed/important than others. Ideally, we should try to minimize tile properties, or move on to a different approach to multiple tile properties. The idea with RGB values is one I considered, but it's far too unintuitive and hard to tweak. Suggestions would be appreciated. |
I did mention that it'd be only for four-sided properties, which is a bit more intuitive, right? |
That'd interfere with backwards compatibility, I'm afraid |
either way, here's my two cents on each property mentioned:
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I just had some random ideas, looking back I see how bad they can be. Clear: Invisible but with all collision |
You can just not draw a tile if you want it to be "clear", and for Collision sides, that's exactly what I meant by SMW ground. |
https://imgur.com/a/DICMmyI
The idea is to port the tile properties from HEC #12 (and one of my own), and merge them with the existing tile properties like shown above (to conserve backwards compatibility).
Updated to link to have examples of the custom property I mentioned.
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