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animatedtiletrigger.lua
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animatedtiletrigger.lua
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animatedtiletrigger = class("animatedtiletrigger")
function animatedtiletrigger:init(x, y, r)
self.x = x
self.y = y
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
self.visible = true
--VISIBLE
if #self.r > 0 and self.r[1] ~= "link" then
self.visible = (self.r[1] == "true")
table.remove( self.r, 1)
end
--REGION
if #self.r > 0 then
local s = self.r[1]:split(":")
self.regionX, self.regionY, self.regionwidth, self.regionheight = s[2], s[3], tonumber(s[4]), tonumber(s[5])
if string.sub(self.regionX, 1, 1) == "m" then
self.regionX = -tonumber(string.sub(self.regionX, 2))
end
if string.sub(self.regionY, 1, 1) == "m" then
self.regionY = -tonumber(string.sub(self.regionY, 2))
end
self.regionX = tonumber(self.regionX) + self.x - 1
self.regionY = tonumber(self.regionY) + self.y - 1
table.remove(self.r, 1)
end
end
function animatedtiletrigger:link()
while #self.r > 3 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[3]) == v.cox and tonumber(self.r[4]) == v.coy then
v:addoutput(self, self.r[2])
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function animatedtiletrigger:update()
end
function animatedtiletrigger:draw()
if self.visible then
love.graphics.draw(animatedtiletriggerimg, math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function animatedtiletrigger:input(t, input)
for x = self.regionX+1, self.regionX + self.regionwidth do
for y = self.regionY+1, self.regionY + self.regionheight do
if animatedtimers[x] and animatedtimers[x][y] then
animatedtimers[x][y]:input(t)
end
end
end
end