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TEXTURES.D4Models
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TEXTURES.D4Models
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//==============================================================================
// Beams
//==============================================================================
// Static Rifle
Sprite X202C0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 255, 128, 64, 1.0
}
}
// Bullets
Sprite X202D0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 255, 192, 96, 1.0
}
}
// BFG Beam
Sprite X202E0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 96, 255, 96, 1.0
}
}
// Lightning Beam
Sprite X202F0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 64, 64, 255, 1.0
}
}
// Lightning Beam Alt
Sprite X202G0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 128, 64, 255, 1.0
}
}
// Vortex Rifle
Sprite X202H0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 249, 17, 255, 1.0
}
}
// Carrion Merge Effect
Sprite X202I0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style CopyAlpha
Blend 255, 140, 80, 1.0
}
}
Sprite X202J0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style Add
Blend 255, 0, 0, 1.0
}
}
Sprite X202K0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0
{
Style Add
Blend 255, 128, 0, 1.0
}
}
Sprite X202Z0, 125, 125
{
Offset 62, 62
Patch X202B0, 0, 0 { Style Add }
}
// Lightning Beam Alternatives
Sprite X206G0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 64
Patch X206F0, 0, -192
}
Sprite X206H0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 128
Patch X206F0, 0, -128
}
Sprite X206I0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 192
Patch X206F0, 0, -64
}
Sprite X206J0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 192
Patch X206F0, 0, -64
}
Sprite X206K0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 192
Patch X206F0, 0, -64
}
Sprite X206L0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 192
Patch X206F0, 0, -64
}
Sprite X206M0, 64, 256
{
Offset 32, 128
Patch X206F0, 0, 192
Patch X206F0, 0, -64
}
//------------------------------------------------------------------------------
Graphic "GrenadeLauncherDiffuse", 960, 960
{
Patch "models/grenadelauncher_diffuse_small.jpg", 0, 0
{
FlipY
}
}
Graphic "PlasmaRifleBaseSkin", 960, 480
{
Patch "Materials/PlasmaRifleBaseSkin.jpg", 0, 0
}
Graphic "PlasmaRiflePlateSkin", 240, 120
{
Patch "Materials/PlasmaRiflePlateSkin.jpg", 0, 0
}
Graphic "PlasmaRifleStunSkin", 480, 480
{
Patch "Materials/PlasmaRifleStunSkin.jpg", 0, 0
}
Graphic "BFGSkin", 960, 960
{
Patch "Materials/BFGSkin.jpg", 0, 0
}
Graphic "ChaingunSkin", 960, 960
{
Patch "Materials/ChaingunSkin.jpg", 0, 0
}
Graphic "HARSkin", 960, 960
{
Patch "Materials/HARSkin.jpg", 0, 0
}
Graphic "RocketLauncherSkin", 960, 960
{
Patch "Materials/RocketLauncherSkin.jpg", 0, 0
}
/*
Graphic "Skin", 960, 960
{
Patch "Materials/Skin.jpg", 0, 0
}
*/
//------------------------------------------------------------------------------
Graphic "BFGAmmoSkin", 1024, 1024
{
Patch "Materials/BFGAmmoSkin.jpg", 0, 0
}
Graphic "BulletsSmallSkin", 1024, 1024
{
Patch "Materials/BulletsSmallSkin.jpg", 0, 0
}
Graphic "BulletsBigSkin", 480, 480
{
Patch "Materials/BulletsBigSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/BulletsBigSkin.jpg", 0, 0 { Style Add }
}
Graphic "GasCanSkin", 480, 480
{
Patch "Materials/GasCanSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/GasCanSkin.jpg", 0, 0 { Style Add }
}
Graphic "PlasmaBigSkin", 480, 480
{
Patch "Materials/PlasmaBigSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/PlasmaBigSkin.jpg", 0, 0 { Style Add }
}
Graphic "PlasmaSmallSkin", 240, 240
{
Patch "Materials/PlasmaSmallSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/PlasmaSmallSkin.jpg", 0, 0 { Style Add }
}
Graphic "RocketBigSkin", 480, 480
{
Patch "Materials/RocketBigSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/RocketBigSkin.jpg", 0, 0 { Style Add }
}
Graphic "RocketSmallSkin", 480, 240
{
Patch "Materials/RocketSmallSkin.jpg", 0, 0
}
Graphic "ShellBigSkin", 480, 480
{
Patch "Materials/ShellBigSkin.jpg", 0, 0
Patch "Materials/Brightmaps/Auto/ShellBigSkin.jpg", 0, 0 { Style Add }
}
Graphic "ShellSmallSkin", 240, 120
{
Patch "Materials/ShellSmallSkin.jpg", 0, 0
}
//------------------------------------------------------------------------------
Graphic "AmmoCubeSkin", 1024, 1024
{
Patch "Materials/AmmoCubeSkin.jpg", 0, 0
}
Graphic "ArmorBigSkin", 1024, 1024
{
Patch "Materials/ArmorBigSkin.jpg", 0, 0
}
Graphic "ArmorMediumSkin", 960, 960
{
Patch "Materials/ArmorMediumSkin.jpg", 0, 0
}
Graphic "ArmorSmallSkin", 480, 480
{
Patch "Materials/ArmorSmallSkin.jpg", 0, 0
}
Graphic "CrateMaxSkin", 960, 960
{
Patch "Materials/CrateMaxSkin.jpg", 0, 0
}
Graphic "unmakyr_base", 1024, 512
{
Patch "Materials/unmakyr_base.jpg", 0, 0
}
Graphic "unmakyr_slide", 1024, 512
{
Patch "Materials/unmakyr_slide.jpg", 0, 0
}