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MAPINFO.txt
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MAPINFO.txt
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GameInfo
{
AddEventHandlers = "D4DHandler", "D4DHandlerStatic"//, "PostCPHandler"
PlayerClasses = "Doom4Player"
StatusBarClass = "Doom4StatusBar"
//PrecacheClasses = "D4BFGAmmo"
PrecacheTextures = "BFGAmmoSkin"
MenuFontColor_Value = "White"
MenuFontColor_Action = "White"
MenuFontColor_Label = "Green"
}
Map TITLEMAP "Doom 4 For Doom"
{
// There's a noticeable lag spike when the titlemap plays. This fixes that issue.
PrecacheSounds = "Doom4/Menu/Menu", "Doom4/Menu/RipAndTear", "Doom4/Menu/IntroLower"
}
GameDefaults
{
AirControl = 0.2
TeamDamage = 0
TeamPlayOn
// Because we no longer have any options besides OpenAL,
// lets precache the entire classes so we can have the sounds ready to go.
PrecacheClasses =
"D4Arachnotron",
"D4Archvile",
"D4BaronofHell",
"D4Cacodemon",
"D4ChaingunGuy",
"D4Cyberdemon",
"D4Demon",
"D4DoomImp",
"D4FatsoTech",
"D4FatsoHell",
"D4HellKnight",
"D4LostSoul",
"D4PainElemental",
"D4Revenant",
"D4ShotgunGuy",
"D4SpiderMastermind",
"D4Zombieman",
"D4StimPack",
"D4Medkit",
"D4HealthBonus",
"D4ArmorBonusPickup",
"D4GreenArmor",
"D4BlueArmor",
"D4Shotgun",
"D4SuperShotgun",
"D4Chaingun",
"D4AssaultRifle",
"D4Repeater",
"D4RocketLauncher",
"D4GrenadeLauncher",
"D4PlasmaRifle",
"D4VortexRifle",
"D4LightningGun",
"D4StaticRifle",
"D4GaussCannon",
"D4BFG",
"D4Backpack",
"D4FuelSmall",
"D4Fuel",
"D4BFGAmmo",
"D4BFGAmmoPart",
"D4BFGAmmoEffects",
"D4BulletsSmall",
"D4Bullets",
"D4ShellsSmall",
"D4Shells",
"D4RocketsSmall",
"D4Rockets",
"D4CellsSmall",
"D4Cells",
"DECrucible",
"DECrucibleAmmo"
}
Clearskills
skill Easy
{
SpawnFilter = Easy
DamageFactor = 0.75
EasyBossBrain
Name = "I'm too young to die"
PicName = "M_JKILL"
ACSReturn = 1
}
skill Normal
{
SpawnFilter = Normal
Name = "Hurt me plenty"
DefaultSkill
PicName = "M_ROUGH"
ACSReturn = 2
}
skill Hard
{
SpawnFilter = Nightmare
Aggressiveness = 0.5
Name = "Ultra Violence"
PicName = "M_HURT"
ACSReturn = 3
}
skill Nightmare
{
SpawnFilter = Nightmare
Aggressiveness = 1.0
Name = "Nightmare"
PicName = "M_ULTRA"
ACSReturn = 4
}
skill UNightmare
{
SpawnFilter = Nightmare
Name = "Ultra Nightmare"
FastMonsters
AmmoFactor = 2.0 //at least you will have a lot to shoot with
Mustconfirm = "Fast, extremely damaging and aggressive monsters. Not sure if is beatable. Test your metal?"
PicName = "M_NMARE"
ACSReturn = 5
}
DoomEdNums
{
31000 = titlemapsmokeemitter
31001 = titlemapfiresmokeemitter
31002 = titlemapFlaresSpawner
7450 = FireSpawnerSmall
7451 = GenericSparkSpawner
6660 = D4HologramTooOld
}