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CVARINFO.txt
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CVARINFO.txt
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user bool D4D_BerserkAutoSwitch = true;
user bool D4D_SecondaryPriming = false;
user bool D4D_BloodScreen = true;
user bool D4D_DTMode = false;
user bool D4D_RepeaterMode = false;
user bool D4D_DrawPinataBorders = true;
user float D4D_PinataScale = 1.0;
user bool D4D_DamageIndicators = true;
user float D4D_DIScale = 0.5;
user float D4D_DIAlpha = 1.0;
user bool D4D_BonusAlwaysPickup = true;
user bool D4D_BonusNoLimit = true;
server noarchive bool D4D_NetEventDebug = false;
server noarchive int D4D_PrintDebug = 0;
server int D4D_MonsterType = 1;
server bool D4D_LootDrop = true;
server int D4D_CustomSpawnBias = 50;
server int D4D_Dehacked = 1;
server bool D4DH_Arachnotron = true;
server bool D4DH_Archvile = true;
server bool D4DH_BaronOfHell = true;
server bool D4DH_HellKnight = true;
server bool D4DH_Cacodemon = true;
server bool D4DH_Cyberdemon = true;
server bool D4DH_Demon = true;
server bool D4DH_Spectre = true;
server bool D4DH_ChaingunGuy = true;
server bool D4DH_DoomImp = true;
server bool D4DH_Fatso = true;
server bool D4DH_LostSoul = true;
server bool D4DH_PainElemental = true;
server bool D4DH_Revenant = true;
server bool D4DH_ShotgunGuy = true;
server bool D4DH_SpiderMastermind = true;
server bool D4DH_WolfensteinSS = true;
server bool D4DH_Zombieman = true;
server bool D4DH_BossBrain = true;
server bool D4Debug = false;
server int D4D_ShortGibLives = 0;
server int D4D_MaxDrawDistance = 2048;
server bool D4D_MultiJump = true;
server int D4D_Giblets = 1;
server int D4D_BloodClouds = 1;
server int D4D_SplatterGiblets = 5;
server bool D4D_BloodTrails = true;
server bool D4D_BiggerFont = false;
server int user_Completionist = 2;
server bool user_MonsterQuota = true;
server bool user_SecretQuota = true;
server bool D4D_Casings = true;
server bool D4D_ShortCasingLives = false;
server bool D4D_SilentCasings = false;
server bool D4D_quakexplosions = true;
server bool HQEffects = true;
server bool HQEffectsWeapons = true;
server bool MPWeapons = true;
server bool D4D_AllowClimbing = true;
server bool D4D_PitchMod = false;
server bool D4D_BloodSplatters = true;
server int D4D_BloodTime = 10;
//server int D4D_BeamTexture = 0;
server bool D4D_BloodGiblets = true;
server bool D4D_HKMeleeOnly = false;
server int D4D_DemonRunes = 1;
server bool D4D_SilentMorphs = false;
server bool D4D_EnhancedChase = true;
server int D4D_NMGrenades = 2; // [0,1,2] = [none,frag,all]
server int D4D_UpgradeMode = 0; // [0,1] = [Credits, Drops]
server cheat int D4D_CurrentUpgradeMode = 0;
server bool D4D_ExecutionsON = true;
server bool D4D_ExecutionHighlight = true;
server bool D4D_MonsterStagger = true;
server bool D4D_NoisyStagger = true;
server bool D4D_ExecutionAnimation = true;
server int D4D_StaggerLenght = 4;
server bool D4D_PitchCompat = true;
server bool D4D_MonProjIntercept = false;
//server float D4D_MonProjPercent = 100.0;
//server float D4D_MonProjError = 0.0;
server bool D4D_ResArchvile = false;
server bool D4D_ResCyberdemon = false;
server bool D4D_ResSpiderMastermind = false;
// Debug stuff, mainly was used for hud positioning.
server noarchive int LOfx = 0;
server noarchive int LOfy = 0;
server noarchive int ROfx = 0;
server noarchive int ROfy = 0;
server noarchive float s1 = 1;
server noarchive float s2 = 1;
server noarchive float s3 = 1;
server noarchive float s4 = 1;
server noarchive float x1 = 0;
server noarchive float y1 = 0;
server noarchive float x2 = 0;
server noarchive float y2 = 0;
server noarchive float x3 = 0;
server noarchive float y3 = 0;
server noarchive float x4 = 0;
server noarchive float y4 = 0;
server noarchive float x5 = 0;
server noarchive float y5 = 0;
server noarchive float x6 = 0;
server noarchive float y6 = 0;
server noarchive float testscale = 0.3;
server noarchive int D4D_Debug = 0;
server noarchive bool bars = false;
// The Zombie Killer's Footsteps
server float fs_volume_mul = 1.4;
server float fs_delay_mul = 1.05;
//==============================================================================
// Misc crap. Mainly used for removing credit errors.
// Deprecated.
server noarchive cheat bool Adjustable = false; //Keep this false.
server noarchive bool UpgradeUpdating = false;
server noarchive int CTake = 0;
server bool user_SecondaryExit = true;
server int D4D_MenuMouseSpeed = 70;