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MML: Metaverse Markup Language

MML is a markup language for describing 3D multi-user interactive Metaversal objects and experiences based on HTML.

Announcements

MML v0.1 has been released! Check out the blog post

Getting Started

What is MML?

Language

E.g.

<m-cube id="my-cube" color="red"></m-cube>
<script>
    const cube = document.getElementById('my-cube');
    cube.addEventListener('click', () => {
        cube.setAttribute('color', 'blue');
    });
</script>

HTML and JavaScript in the form of the DOM (Document Object Model) provide an existing foundation for describing and mutating a hierarchy of elements. MML uses this foundation with new elements and attributes to allow describing 3D concepts.

Network Model

In the common use case an MML document is run on a server and is observed and interacted with by multiple users.

This capability is achieved by running an MML Document on a server using a library (built expressly for MML) called "Networked DOM".

The server and network components necessary to support this multi-user mode are independent of the MML additions to HTML (and can be used with regular 2D HTML).

Combined

The Networked DOM server and MML client can then be used to allow multiple users to interact with the same instance of an object at the same time, and bring these objects into game engines and web virtual world experiences.

Benefits

  • Familiarity: MML is based on HTML, the most common way to author documents for the web. This makes it approachable for a wide range of creators.
  • Ecosystem: the HTML ecosystem is vast, and because MML is based on HTML, creators can take advantage of this existing ecosystem of libraries, frameworks, and learning resources.
  • Portability: MML documents can run in any modern web browser, making them easy to share and view.
  • Composability: MML documents can be composed of multiple documents running on different servers, making it possible to create complex virtual world objects without having to provide all the compute power and technical capability on a single server.

High-Level Package Architecture

Language (MML)

MML is a set of HTML elements and attributes that can be used to describe 3D objects and experiences.

These elements and attributes can be used without networking. However, when a HTML document including MML tags is run on a server and exposed via a websocket multiple users can interact with the same instance of the document at the same time.

Networking (Networked DOM)

MML is based on a set of libraries (built expressly for MML) called "Networked DOM".

The server and network components necessary to support the multi-user mode are independent of the MML additions to HTML (and can be used with regular 2D HTML).

Usage of this repo

This repo contains libraries and schema definitions for MML. The most likely way to use this repo is cloning it as libraries for other projects.

  1. Clone the repo
  2. npm install
  3. npm run iterate Builds and starts incrementally building package artefacts from sources

To use any of the libraries in this repo in another project, you can use npm link to make these dependencies linkable to your other npm project.

  • npm run link-all Runs npm link in all would-be-published packages to allow using as local dependencies to develop with. It will also print the commands to link the dependencies.

Architecture Diagram

The below diagram shows the high-level architecture of the MML system when used in a web browser with the Networked DOM server running an MML document.

graph TD
      subgraph Networked DOM Server
          networked-dom-server[Networked DOM Server]
          networked-dom-document[Networked DOM Document]
          jsdom[JSDOM]
          websocket[Websocket]
          networked-dom-server --> networked-dom-document
          networked-dom-document --> jsdom
      end
      mml-source["MML Source Code (HTML)"]
      mml-source --> networked-dom-document
    subgraph Web Browser
        web-browser[Web Browser]
        subgraph MML Client
            subgraph Networked DOM Client
                networked-dom-client[Networked DOM Client]
                dom["DOM (HTML)"]
                networked-dom-client --> dom
            end
            subgraph MML Client
                web-browser-mml-client[MML Client]
                three-js[MML THREE.js]
                three-js -- Events --> web-browser-mml-client
                web-browser-mml-client --> three-js
            end
            dom -- Rendered By --> three-js
        end
    end
    networked-dom-client --> ws-addr
    ws-addr --> websocket
    ws-addr["ws://..."]
    websocket --> networked-dom-server
    web-browser --> web-browser-mml-client 
    web-browser-mml-client --> networked-dom-client
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